Hi Gianluca;<br><br>I recommend you to use multisampling to implement antialiasing.<br>You can enable multisample while creating GraphicsContext.<br><br> // Init the GraphicsContext Traits.<br> osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;<br>
<br> // Setup the traits parameters.<br> traits->samples = 4; // to make anti-aliased.<br><br>HTH. Best Regards.<br><br><div class="gmail_quote">2009/3/30 Gianluca Natale <span dir="ltr"><<a href="mailto:gianluca.natale@adstorino.it">gianluca.natale@adstorino.it</a>></span><br>
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<p>Hi all.<br>
I’m using OSG 2.8, I’d like to know if it supports multisampling
antialiasing,<br>
and how I can enable it.</p>
<p> </p>
<p>Thanks,</p>
<p>Gianluca Natale</p><font color="#888888">
</font><p> </p>
<p>P.S.= I tried to search for GL_MULTISAMPLE in the whole OSG
source code, but I couldn’t find it.</p>
<p> </p>
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<br></blockquote></div><br><br clear="all"><br>-- <br>Ümit Uzun<br>