<html><head><style type="text/css"><!-- DIV {margin:0px;} --></style></head><body><div style="font-family:times new roman, new york, times, serif;font-size:12pt"><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">I tried with 2.4.0 and got a similar problem (see below).<br><br>Xinyu<br><br>GraphicsContext::setWindowingSystemInterface() 0x3d99a8   
 0x102b7af0<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>itr='c:/OpenSceneGraph-Data'<br>FindFileInPath() : trying C:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg ...<br>FindFileInPath() : USING
 C:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg<br>itr='c:\OpenSceneGraph-2.4.0\bin'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='C:\WINDOWS\system32'<br>FindFileInPath() : trying C:\WINDOWS\system32\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='C:\WINDOWS\System'<br>FindFileInPath() : trying C:\WINDOWS\System\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='C:\WINDOWS'<br>FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='.'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='c:\OpenSceneGraph-2.4.0\bin'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>itr='c:\OpenSceneGraph-2.4.0\lib'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\lib\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll ...<br>FindFileInPath() : USING
 C:\OpenSceneGraph-2.4.0\lib\osgPlugins-2.4.0\mingw_osgdb_jpeg.dll<br>Opened DynamicLibrary osgPlugins-2.4.0/mingw_osgdb_jpeg.dll<br>FindFileInPath(C:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg): returning C:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg<br>View::setSceneData() Reusing exisitng scene0x3db730<br>Found CoordianteSystemNode node<br>     CoordinateSystem = <br>OverlayNode::init() - OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY<br>CullSettings::readEnvironmentalVariables()<br>Uniform Adding parent<br>Uniform Adding parent<br>itr='c:/OpenSceneGraph-Data'<br>FindFileInPath() : trying C:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert ...<br>FindFileInPath() : USING C:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert<br>Loading shader source file "C:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert"<br>itr='c:/OpenSceneGraph-Data'<br>FindFileInPath() : trying
 C:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag ...<br>FindFileInPath() : USING C:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag<br>Loading shader source file "C:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag"<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>itr='c:\OpenSceneGraph-2.4.0\bin'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='C:\WINDOWS\system32'<br>FindFileInPath() : trying C:\WINDOWS\system32\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='C:\WINDOWS\System'<br>FindFileInPath() : trying C:\WINDOWS\System\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='C:\WINDOWS'<br>FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='.'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='c:\OpenSceneGraph-2.4.0\bin'<br>FindFileInPath() : trying
 C:\OpenSceneGraph-2.4.0\bin\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>itr='c:\OpenSceneGraph-2.4.0\lib'<br>FindFileInPath() : trying C:\OpenSceneGraph-2.4.0\lib\osgPlugins-2.4.0\mingw_osgdb_osg.dll ...<br>FindFileInPath() : USING C:\OpenSceneGraph-2.4.0\lib\osgPlugins-2.4.0\mingw_osgdb_osg.dll<br>CullSettings::readEnvironmentalVariables()<br>CullSettings::readEnvironmentalVariables()<br>Opened DynamicLibrary osgPlugins-2.4.0/mingw_osgdb_osg.dll<br>itr='c:/OpenSceneGraph-Data'<br>FindFileInPath() : trying C:\OpenSceneGraph-Data\cessna.osg ...<br>FindFileInPath() : USING C:\OpenSceneGraph-Data\cessna.osg<br>NodeTrackerManipulator::setTrackNode(Node*0x18a61b8 ): Path set<br>setTrackNode()<br>  Camera ''<br>  CoordinateSystemNode ''<br>  MatrixTransform ''<br>  MatrixTransform ''<br>DriveManipulator::_height set to ==1.5<br>Setting Tracker manipulator _minimumDistance to 1<br>DriveManipulator::_height set to
 ==1.5<br>getCoordinateFrame(0 0 0)<br>csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath){<br>    0 1 0 0 <br>    0 0 1 0 <br>    1 0 0 0 <br>    6.37814e+006 0 0 1 <br>}<br><br>Setting terrain manipulator _minimumDistance to 1<br>Viewer::realize() - No valid contexts found, setting up view across all screens.<br>GraphicsContext::getWindowingSystemInterface() 0x3d99a8    0x102b7af0<br>GraphicsContext::registerGraphicsContext 0x18aab30<br>GraphicsWindowWin32::setPixelFormat() - Display setting is not 32 bit colors, 16 bits per pixel on screen #0<br>GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but without the WGL_SWAP_METHOD_ARB specification for screen #0<br>GraphicsContext::createNewContextID() creating contextID=0<br>Updating the MaxNumberOfGraphicsContexts to 1<br>  GraphicsWindow has been created
 successfully.<br>Setting Tracker manipulator _minimumDistance to 1<br>DriveManipulator::_height set to ==1.5<br>Setting terrain manipulator _minimumDistance to 1<br>Viewer::startThreading() - starting threading<br>Viewer::startThreading() - contexts.size()=1<br>Making scene thread safe<br>Doing add<br>Doing add<br>Doing add<br>Doing add<br>  gc->getGraphicsThread()->startThread() 0x18a7008<br>Set up threading<br>View::init()<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>Uniform Adding parent<br>Doing run 0x18a7008 isRunning()=1<br>OpenGL extensions supported by installed OpenGL drivers are:<br>    GL_ARB_depth_texture<br>    GL_ARB_draw_buffers<br>    GL_ARB_fragment_program<br>    GL_ARB_fragment_program_shadow<br>    GL_ARB_fragment_shader<br>   
 GL_ARB_multisample<br>    GL_ARB_multitexture<br>    GL_ARB_occlusion_query<br>    GL_ARB_point_parameters<br>    GL_ARB_point_sprite<br>    GL_ARB_shader_objects<br>    GL_ARB_shading_language_100<br>    GL_ARB_shadow<br>    GL_ARB_shadow_ambient<br>    GL_ARB_texture_border_clamp<br>    GL_ARB_texture_compression<br>    GL_ARB_texture_cube_map<br>    GL_ARB_texture_env_add<br>    GL_ARB_texture_env_combine<br>    GL_ARB_texture_env_crossbar<br>    GL_ARB_texture_env_dot3<br>    GL_ARB_texture_float<br>    GL_ARB_texture_mirrored_repeat<br>    GL_ARB_texture_rectangle<br>    GL_ARB_transpose_matrix<br>    GL_ARB_vertex_blend<br>   
 GL_ARB_vertex_buffer_object<br>    GL_ARB_vertex_program<br>    GL_ARB_vertex_shader<br>    GL_ARB_window_pos<br>    GL_ATIX_texture_env_combine3<br>    GL_ATIX_texture_env_route<br>    GL_ATIX_vertex_shader_output_point_size<br>    GL_ATI_draw_buffers<br>    GL_ATI_element_array<br>    GL_ATI_envmap_bumpmap<br>    GL_ATI_fragment_shader<br>    GL_ATI_map_object_buffer<br>    GL_ATI_separate_stencil<br>    GL_ATI_shader_texture_lod<br>    GL_ATI_texture_compression_3dc<br>    GL_ATI_texture_env_combine3<br>    GL_ATI_texture_float<br>    GL_ATI_texture_mirror_once<br>    GL_ATI_vertex_array_object<br>    GL_ATI_vertex_attrib_array_object<br>   
 GL_ATI_vertex_streams<br>    GL_EXT_abgr<br>    GL_EXT_bgra<br>    GL_EXT_blend_color<br>    GL_EXT_blend_func_separate<br>    GL_EXT_blend_minmax<br>    GL_EXT_blend_subtract<br>    GL_EXT_clip_volume_hint<br>    GL_EXT_compiled_vertex_array<br>    GL_EXT_draw_range_elements<br>    GL_EXT_fog_coord<br>    GL_EXT_framebuffer_object<br>    GL_EXT_multi_draw_arrays<br>    GL_EXT_packed_pixels<br>    GL_EXT_point_parameters<br>    GL_EXT_rescale_normal<br>    GL_EXT_secondary_color<br>    GL_EXT_separate_specular_color<br>    GL_EXT_shadow_funcs<br>    GL_EXT_stencil_wrap<br>    GL_EXT_texgen_reflection<br>   
 GL_EXT_texture3D<br>    GL_EXT_texture_compression_s3tc<br>    GL_EXT_texture_cube_map<br>    GL_EXT_texture_edge_clamp<br>    GL_EXT_texture_env_add<br>    GL_EXT_texture_env_combine<br>    GL_EXT_texture_env_dot3<br>    GL_EXT_texture_filter_anisotropic<br>    GL_EXT_texture_lod_bias<br>    GL_EXT_texture_mirror_clamp<br>    GL_EXT_texture_object<br>    GL_EXT_texture_rectangle<br>    GL_EXT_vertex_array<br>    GL_EXT_vertex_shader<br>    GL_HP_occlusion_test<br>    GL_NV_blend_square<br>    GL_NV_occlusion_query<br>    GL_NV_texgen_reflection<br>    GL_S3_s3tc<br>    GL_SGIS_generate_mipmap<br>    GL_SGIS_multitexture<br>   
 GL_SGIS_texture_border_clamp<br>    GL_SGIS_texture_edge_clamp<br>    GL_SGIS_texture_lod<br>    GL_SGI_color_matrix<br>    GL_SUN_multi_draw_arrays<br>    GL_WIN_swap_hint<br>    WGL_ARB_extensions_string<br>    WGL_ARB_make_current_read<br>    WGL_ARB_multisample<br>    WGL_ARB_pbuffer<br>    WGL_ARB_pixel_format<br>    WGL_ARB_render_texture<br>    WGL_ATI_pixel_format_float<br>    WGL_ATI_render_texture_rectangle<br>    WGL_EXT_extensions_string<br>    WGL_EXT_swap_control<br>OpenGL extension 'GL_EXT_texture_filter_anisotropic' is supported.<br>OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.<br>OpenGL extension 'GL_ARB_shadow' is supported.<br>OpenGL extension 'GL_ARB_shadow_ambient' is supported.<br>OpenGL
 extension 'GL_APPLE_client_storage' is not supported.<br>OpenGL extension 'GL_EXT_texture_integer' is not supported.<br>Disabling _isNonPowerOfTwoTextureMipMappedSupported for ATI hardware.<br>OpenGL extension 'GL_ARB_vertex_program' is supported.<br>OpenGL extension 'GL_EXT_secondary_color' is supported.<br>OpenGL extension 'GL_EXT_fog_coord' is supported.<br>OpenGL extension 'GL_ARB_multitexture' is supported.<br>OpenGL extension 'GL_NV_occlusion_query' is supported.<br>OpenGL extension 'GL_ARB_occlusion_query' is supported.<br>OpenGL extension 'GL_EXT_timer_query' is not supported.<br>OpenGL extension '' is not supported.<br>OpenGL extension 'GL_ARB_pixel_buffer_object' is not supported.<br>OpenGL extension 'GL_ARB_fragment_program' is supported.<br>OpenGL extension 'GL_EXT_framebuffer_object' is supported.<br>OpenGL extension 'GL_ARB_shader_objects' is supported.<br>OpenGL extension 'GL_ARB_vertex_shader' is supported.<br>OpenGL extension
 'GL_ARB_fragment_shader' is supported.<br>OpenGL extension 'GL_ARB_shading_language_100' is supported.<br>OpenGL extension 'GL_EXT_geometry_shader4' is not supported.<br>OpenGL extension 'GL_EXT_gpu_shader4' is not supported.<br>glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1<br>OpenGL extension 'GL_ARB_vertex_program' is supported.<br>Setting up osg::Camera::FRAME_BUFFER_OBJECT<br><br><div style="font-family: times new roman,new york,times,serif; font-size: 12pt;">----- Original Message ----<br>From: Robert Osfield <robert.osfield@gmail.com><br>To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org><br>Sent: Friday, July 11, 2008 2:40:17 PM<br>Subject: Re: [osg-users] osgsimulation<br><br>
Hi Xinyu,<br><br>Could you please upgrade to 2.4 it'll fix this problem.<br><br>Robert.<br><br>On Fri, Jul 11, 2008 at 6:48 PM, Xinyu Zhang <<a ymailto="mailto:xycindy@yahoo.com" href="mailto:xycindy@yahoo.com">xycindy@yahoo.com</a>> wrote:<br>> when I run the osgsimulation with OSG_NOTIFY_LEVEL set to DEBUG_INFO, the program crashes and I get the following output.<br>><br>> Can anyone give me an idea on what causes this and how to fix it? Thanks.<br>><br>> GraphicsContext::setWindowingSystemInterface() 0x3d9790    Graph0x1029dac0<br>> CullSettings::readEnvironmentalVariables()<br>> Render::Render() 0x3dbbf0<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> _availableQueue.size()=2<br>>
 CullSettings::readEnvironmentalVariables()<br>> Render::Render() 0x1741208<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> _availableQueue.size()=2<br>> CullSettings::readEnvironmentalVariables()<br>> Render::Render() 0x1743178<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> _availableQueue.size()=2<br>> itr='c:/OpenSceneGraph-Data'<br>> FindFileInPath() : trying c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg<br>> itr='c:\OpenSceneGraph-2.2.0\bin'<br>> FindFileInPath() : trying
 c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='C:\WINDOWS\system32'<br>> FindFileInPath() : trying C:\WINDOWS\system32\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='C:\WINDOWS\System'<br>> FindFileInPath() : trying C:\WINDOWS\System\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='C:\WINDOWS'<br>> FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='.'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='c:\OpenSceneGraph-2.2.0\bin'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> itr='c:\OpenSceneGraph-2.2.0\lib'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll<br>> Opened
 DynamicLibrary osgPlugins-2.2.0/mingw_osgdb_jpeg.dll<br>> FindFileInPath(c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg): returning c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg<br>> View::setSceneData() Reusing exisitng scene0x3db4f0<br>> Found CoordianteSystemNode node<br>>     CoordinateSystem =<br>> OverlayNode::init() - OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY<br>> CullSettings::readEnvironmentalVariables()<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> itr='c:/OpenSceneGraph-Data'<br>> FindFileInPath() : trying c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert<br>> Loading shader source file "c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert"<br>> itr='c:/OpenSceneGraph-Data'<br>> FindFileInPath() : trying
 c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag<br>> Loading shader source file "c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag"<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> itr='c:\OpenSceneGraph-2.2.0\bin'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='C:\WINDOWS\system32'<br>> FindFileInPath() : trying C:\WINDOWS\system32\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='C:\WINDOWS\System'<br>> FindFileInPath() : trying C:\WINDOWS\System\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='C:\WINDOWS'<br>> FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='.'<br>> FindFileInPath() : trying
 c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='c:\OpenSceneGraph-2.2.0\bin'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> itr='c:\OpenSceneGraph-2.2.0\lib'<br>> FindFileInPath() : trying c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_osg.dll<br>> CullSettings::readEnvironmentalVariables()<br>> CullSettings::readEnvironmentalVariables()<br>> Opened DynamicLibrary osgPlugins-2.2.0/mingw_osgdb_osg.dll<br>> itr='c:/OpenSceneGraph-Data'<br>> FindFileInPath() : trying c:\OpenSceneGraph-Data\cessna.osg ...<br>> FindFileInPath() : USING c:\OpenSceneGraph-Data\cessna.osg<br>> NodeTrackerManipulator::setTrackNode(Node*0x17a4c08 ): Path set<br>> setTrackNode()<br>>  Camera ''<br>>  CoordinateSystemNode
 ''<br>>  MatrixTransform ''<br>>  MatrixTransform ''<br>> DriveManipulator::_height set to ==1.5<br>> Setting Tracker manipulator _minimumDistance to 1<br>> DriveManipulator::_height set to ==1.5<br>> getCoordinateFrame(0 0 0)<br>> csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath){<br>>    0 1 0 0<br>>    0 0 1 0<br>>    1 0 0 0<br>>    6.37814e+006 0 0 1<br>> }<br>><br>> Setting terrain manipulator _minimumDistance to 1<br>> Viewer::realize() - No valid contexts found, setting up view across all screens.<br>> GraphicsContext::getWindowingSystemInterface() 0x3d9790    0x1029dac0<br>> GraphicsContext::registerGraphicsContext 0x17a6a40<br>> GraphicsWindowWin32::setPixelFormat() - Display setting is not 32 bit colors, 16 bits per pixel on screen #0<br>> GraphicsWindowWin32::setPixelFormat() - Found a matching
 pixel format but without the WGL_SWAP_METHOD_ARB specification for screen #0<br>> GraphicsContext::createNewContextID() creating contextID=0<br>>  GraphicsWindow has been created successfully.<br>> Setting Tracker manipulator _minimumDistance to 1<br>> DriveManipulator::_height set to ==1.5<br>> Setting terrain manipulator _minimumDistance to 1<br>> Viewer::startThreading() - starting threading<br>> Viewer::startThreading() - contexts.size()=1<br>> Making scene thread safe<br>> Doing add<br>> Doing add<br>> Doing add<br>> Doing add<br>>  gc->getGraphicsThread()->startThread() 0x17a5a58<br>> Set up threading<br>> View::init()<br>> Doing run 0x17a5a58 isRunning()=1<br>> cull()<br>> cull() got SceneView 0x3dbdb8<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> Uniform Adding parent<br>> Uniform Adding
 parent<br>> Uniform Adding parent<br>> OpenGL extensions supported by installed OpenGL drivers are:<br>>    GL_ARB_depth_texture<br>>    GL_ARB_draw_buffers<br>>    GL_ARB_fragment_program<br>>    GL_ARB_fragment_program_shadow<br>>    GL_ARB_fragment_shader<br>>    GL_ARB_multisample<br>>    GL_ARB_multitexture<br>>    GL_ARB_occlusion_query<br>>    GL_ARB_point_parameters<br>>    GL_ARB_point_sprite<br>>    GL_ARB_shader_objects<br>>    GL_ARB_shading_language_100<br>>    GL_ARB_shadow<br>>    GL_ARB_shadow_ambient<br>>    GL_ARB_texture_border_clamp<br>>    GL_ARB_texture_compression<br>>    GL_ARB_texture_cube_map<br>>    GL_ARB_texture_env_add<br>>    GL_ARB_texture_env_combine<br>>   
 GL_ARB_texture_env_crossbar<br>>    GL_ARB_texture_env_dot3<br>>    GL_ARB_texture_float<br>>    GL_ARB_texture_mirrored_repeat<br>>    GL_ARB_texture_rectangle<br>>    GL_ARB_transpose_matrix<br>>    GL_ARB_vertex_blend<br>>    GL_ARB_vertex_buffer_object<br>>    GL_ARB_vertex_program<br>>    GL_ARB_vertex_shader<br>>    GL_ARB_window_pos<br>>    GL_ATIX_texture_env_combine3<br>>    GL_ATIX_texture_env_route<br>>    GL_ATIX_vertex_shader_output_point_size<br>>    GL_ATI_draw_buffers<br>>    GL_ATI_element_array<br>>    GL_ATI_envmap_bumpmap<br>>    GL_ATI_fragment_shader<br>>    GL_ATI_map_object_buffer<br>>    GL_ATI_separate_stencil<br>>    GL_ATI_shader_texture_lod<br>>   
 GL_ATI_texture_compression_3dc<br>>    GL_ATI_texture_env_combine3<br>>    GL_ATI_texture_float<br>>    GL_ATI_texture_mirror_once<br>>    GL_ATI_vertex_array_object<br>>    GL_ATI_vertex_attrib_array_object<br>>    GL_ATI_vertex_streams<br>>    GL_EXT_abgr<br>>    GL_EXT_bgra<br>>    GL_EXT_blend_color<br>>    GL_EXT_blend_func_separate<br>>    GL_EXT_blend_minmax<br>>    GL_EXT_blend_subtract<br>>    GL_EXT_clip_volume_hint<br>>    GL_EXT_compiled_vertex_array<br>>    GL_EXT_draw_range_elements<br>>    GL_EXT_fog_coord<br>>    GL_EXT_framebuffer_object<br>>    GL_EXT_multi_draw_arrays<br>>    GL_EXT_packed_pixels<br>>    GL_EXT_point_parameters<br>>   
 GL_EXT_rescale_normal<br>>    GL_EXT_secondary_color<br>>    GL_EXT_separate_specular_color<br>>    GL_EXT_shadow_funcs<br>>    GL_EXT_stencil_wrap<br>>    GL_EXT_texgen_reflection<br>>    GL_EXT_texture3D<br>>    GL_EXT_texture_compression_s3tc<br>>    GL_EXT_texture_cube_map<br>>    GL_EXT_texture_edge_clamp<br>>    GL_EXT_texture_env_add<br>>    GL_EXT_texture_env_combine<br>>    GL_EXT_texture_env_dot3<br>>    GL_EXT_texture_filter_anisotropic<br>>    GL_EXT_texture_lod_bias<br>>    GL_EXT_texture_mirror_clamp<br>>    GL_EXT_texture_object<br>>    GL_EXT_texture_rectangle<br>>    GL_EXT_vertex_array<br>>    GL_EXT_vertex_shader<br>>    GL_HP_occlusion_test<br>>   
 GL_NV_blend_square<br>>    GL_NV_occlusion_query<br>>    GL_NV_texgen_reflection<br>>    GL_S3_s3tc<br>>    GL_SGIS_generate_mipmap<br>>    GL_SGIS_multitexture<br>>    GL_SGIS_texture_border_clamp<br>>    GL_SGIS_texture_edge_clamp<br>>    GL_SGIS_texture_lod<br>>    GL_SGI_color_matrix<br>>    GL_SUN_multi_draw_arrays<br>>    GL_WIN_swap_hint<br>>    WGL_ARB_extensions_string<br>>    WGL_ARB_make_current_read<br>>    WGL_ARB_multisample<br>>    WGL_ARB_pbuffer<br>>    WGL_ARB_pixel_format<br>>    WGL_ARB_render_texture<br>>    WGL_ATI_pixel_format_float<br>>    WGL_ATI_render_texture_rectangle<br>>    WGL_EXT_extensions_string<br>>    WGL_EXT_swap_control<br>> OpenGL extension
 'GL_EXT_texture_filter_anisotropic' is supported.<br>> OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.<br>> OpenGL extension 'GL_ARB_shadow' is supported.<br>> OpenGL extension 'GL_ARB_shadow_ambient' is supported.<br>> OpenGL extension 'GL_APPLE_client_storage' is not supported.<br>> OpenGL extension 'GL_EXT_texture_integer' is not supported.<br>> Disabling _isNonPowerOfTwoTextureMipMappedSupported for ATI hardware.<br>> end cull() 0x3dbbf0<br>> draw() 0x3dbbf0<br>> draw() got SceneView 0x3dbdb8<br>> OpenGL extension 'GL_ARB_vertex_program' is supported.<br>> OpenGL extension 'GL_EXT_secondary_color' is supported.<br>> OpenGL extension 'GL_EXT_fog_coord' is supported.<br>> OpenGL extension 'GL_ARB_multitexture' is supported.<br>> OpenGL extension 'GL_NV_occlusion_query' is supported.<br>> OpenGL extension 'GL_ARB_occlusion_query' is supported.<br>> OpenGL extension 'GL_EXT_timer_query' is
 not supported.<br>> OpenGL extension '' is not supported.<br>> OpenGL extension 'GL_EXT_framebuffer_object' is supported.<br>> OpenGL extension 'GL_ARB_vertex_program' is supported.<br>> OpenGL extension 'GL_ARB_fragment_program' is supported.<br>> OpenGL extension 'GL_ARB_shader_objects' is supported.<br>> OpenGL extension 'GL_ARB_vertex_shader' is supported.<br>> OpenGL extension 'GL_ARB_fragment_shader' is supported.<br>> OpenGL extension 'GL_ARB_shading_language_100' is supported.<br>> glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1<br>> OpenGL extension 'GL_ARB_pixel_buffer_object' is not supported.<br>> Setting up osg::Camera::FRAME_BUFFER_OBJECT<br>><br>><br>><br>> _______________________________________________<br>> osg-users mailing list<br>> <a ymailto="mailto:osg-users@lists.openscenegraph.org"
 href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a><br>> <a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><br>><br>_______________________________________________<br>osg-users mailing list<br><a ymailto="mailto:osg-users@lists.openscenegraph.org" href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a><br><a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><br></div></div></div><br>

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