Many thanks, that seems to be exactly what I am looking for.<br><br>
<div class="gmail_quote">2008/7/11 Robert Osfield <<a href="mailto:robert.osfield@gmail.com">robert.osfield@gmail.com</a>>:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi James,<br><br>Perhaps a Render To Texture Camera is what you are look for.  Have a<br>look at the osgprerender example.<br>
<br>Robert.<br>
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<div class="Wj3C7c"><br>On Fri, Jul 11, 2008 at 3:20 PM, James Dickson <<a href="mailto:james.dickson@gmail.com">james.dickson@gmail.com</a>> wrote:<br>> Hi,<br>><br>> I was wondering if it is possible to draw on a Texture2D instance. I know<br>
> this isn't possible, but I am wondering if you can do the equivalent of:<br>> Texture2Dinstance->DrawCircle(x,y,r);<br>><br>> Or would I have to find an API which can create images and saves to say<br>
> JPEGs then load them as Texture2D instances?<br>><br>> Thanks,<br>> James<br></div></div>> _______________________________________________<br>> osg-users mailing list<br>> <a href="mailto:osg-users@lists.openscenegraph.org">osg-users@lists.openscenegraph.org</a><br>
> <a href="http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org" target="_blank">http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org</a><br>><br>><br>_______________________________________________<br>
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</blockquote></div><br><br clear="all"><br>-- <br>James Dickson