<div>Hi Jason,</div>
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<div>Yes it does work.. just fine. </div>
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<div>thanks,</div>
<div>Peter<br><br></div>
<div class="gmail_quote">On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly <<a href="mailto:jdaly@ist.ucf.edu">jdaly@ist.ucf.edu</a>> wrote:<br>
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<div class="Ih2E3d">Peter Wraae Marino wrote:<br>
<blockquote class="gmail_quote" style="PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid">Hi Franclin,<br> Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates?<br>
 Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use that.<br></blockquote><br></div>I use it for multitexture coordinates all of the time.   Why would you think it doesn't work?<br>
<font color="#888888"><br>--"J"</font> 
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</div></div></blockquote></div><br><br clear="all"><br>-- <br>Regards,<br>Peter Wraae Marino<br><br><a href="http://www.osghelp.com">www.osghelp.com</a> - OpenSceneGraph support site