Is there a way of including a proxy stateset node or referencing
a stateset stored in another file?
I am trying to split up a single model into smaller pagable chunks.
However, my original model makes significant use of shared statesets to
maximise reuse of textures. When I break up my model each leaf node
includes its own copy of the shared stateset. The total disk space used
by the resulting fragments is a factor of ten larger than the original
file. This in itself is not a problem but the resulting texture memory usage is also a factor of ten larger as a result of the lack of reuse.<br><br>Thanks in advance,<br><span class="sg"><br>Matt</span>