October 2011 Archives by subject
Starting: Sat Oct 1 02:25:30 PDT 2011
Ending: Mon Oct 31 23:58:57 PDT 2011
Messages: 455
- [osg-users] "hide" objects from manipulators
Aurelien Albert
- [osg-users] 3D models used in OSG ?
Maia Randria
- [osg-users] 3D models used in OSG ?
John Richardson
- [osg-users] 3D models used in OSG ?
Maia Randria
- [osg-users] 3D models used in OSG ?
Chris 'Xenon' Hanson
- [osg-users] 3D models used in OSG ?
Christian Buchner
- [osg-users] 3D models used in OSG ?
Andreas Ekstrand
- [osg-users] 3D models used in OSG ?
Ryan Pavlik
- [osg-users] [3rdparty] osgShadow issues
Abayomi Aje
- [osg-users] [3rdparty] Using OSGWidgets with OSGArt
Stefanos Kougiou
- [osg-users] [3rdparty] Using OSGWidgets with OSGArt
Jeremy Moles
- [osg-users] [3rdparty] Using OSGWidgets with OSGArt
Stefanos Kougiou
- [osg-users] [3rdparty] Using OSGWidgets with OSGArt
Stefanos Kougiou
- [osg-users] [ANN] Job Opening Houston TX 3D Graphics Developer
Beth Deragon
- [osg-users] [ANN] Senior Software Engineer position
Stuart Perryman
- [osg-users] [ANN] Where to post a job opportunity
Beth Deragon
- [osg-users] [build] Installation problem with the latest binaries of AlphaPixel
Maia Randria
- [osg-users] [build] Installation problem with the latest binaries of AlphaPixel
Chris 'Xenon' Hanson
- [osg-users] [build] Installation problem with the latest binaries of AlphaPixel
Maia Randria
- [osg-users] [build] Missing GLES 2.0 settings in CMake
kira hilton
- [osg-users] [OpenGL ES] Bug in drawing primitive sets using DrawElementsUInt
Hartwig Wiesmann
- [osg-users] [OpenGL ES] Bug in loading textures
Hartwig Wiesmann
- [osg-users] [OpenGL ES] Bug in loading textures
Hartwig Wiesmann
- [osg-users] [OpenGL ES] Bug in loading textures
Hartwig Wiesmann
- [osg-users] [OpenGL ES] Bug in loading textures
Robert Osfield
- [osg-users] [osgCompute] cudaMemcpy2D inconsistency
J.P. Delport
- [osg-users] [osgCompute] cudaMemcpy2D inconsistency
Jens Orthmann
- [osg-users] [osgCompute] cudaMemcpy2D inconsistency
J.P. Delport
- [osg-users] [osgCompute] Experiences with osgCompute
Jens Orthmann
- [osg-users] [osgCompute] Experiences with osgCompute
Bart Postma
- [osg-users] [osgCompute] Experiences with osgCompute
Jens Orthmann
- [osg-users] [osgCompute] Experiences with osgCompute
Bart Postma
- [osg-users] [osgCompute] Experiences with osgCompute
Mick Keller
- [osg-users] [osgCompute] Experiences with osgCompute
Bart Postma
- [osg-users] [osgCompute] Experiences with osgCompute
Jens Orthmann
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
Conan Doyle
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
J.P. Delport
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
J.P. Delport
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
Mick Keller
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
Conan Doyle
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
Conan Doyle
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
J.P. Delport
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
Conan Doyle
- [osg-users] [osgCompute] FBO RTT -> CUDA Kernel -> FBO RTT Setup
J.P. Delport
- [osg-users] [osgCompute] Render order
J.P. Delport
- [osg-users] [osgCompute] Render order
J.P. Delport
- [osg-users] [osgCompute] Render order
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [osgCompute] trunk compile
J.P. Delport
- [osg-users] [osgCompute] trunk compile
Bart Postma
- [osg-users] [osgCompute] trunk compile
Mick Keller
- [osg-users] [osgCompute] trunk compile
Mick Keller
- [osg-users] [osgCompute] trunk compile
J.P. Delport
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
Aurelien Albert
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
J.P. Delport
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
Aurelien Albert
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
Aurelien Albert
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
J.P. Delport
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
J.P. Delport
- [osg-users] [osgCompute] Use an osgCuda::Texture2D in a shader
Jens Orthmann
- [osg-users] [osgCompute] What is the proper way/place to call cudaGLSetGLDevice in OSG?
Conan Doyle
- [osg-users] [osgCompute] What is the proper way/place to call cudaGLSetGLDevice in OSG?
Mick Keller
- [osg-users] [osgCompute] What is the proper way/place to call cudaGLSetGLDevice in OSG?
Conan Doyle
- [osg-users] [osgOcean] Above Water Fog artifacts.
Bawenang Rukmoko
- [osg-users] [osgOcean] Above Water Fog artifacts.
Kim Bale
- [osg-users] [osgOcean] Above Water Fog artifacts.
Bawenang Rukmoko
- [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue
Andrea Martini
- [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue
Robert Osfield
- [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue
Andrea Martini
- [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue
Robert Osfield
- [osg-users] [osgPlugins] Compiling osg dicom plugin with dcmtk isuue
Andrea Martini
- [osg-users] [osgPlugins] FBX: a small fix for the axes
John Doves
- [osg-users] [osgPlugins] readNodeFile() with OBJ files is extremely slow when used in Qt4 app
Aurelien Albert
- [osg-users] [osgPlugins] Solution for the quicktime plugin to seek videos
Christian Frisson
- [osg-users] [osgPPU] delay in glow FX
Luca Vezzadini
- [osg-users] [osgPPU] Fix picture freeze for certain camera perspectives.
Luca Vezzadini
- [osg-users] [osgPPU] Fix picture freeze for certain camera perspectives.
Art Tevs
- [osg-users] [osgPPU] Very basic example ?
Aurelien Albert
- [osg-users] [osgPPU] Very basic example ?
Aurelien Albert
- [osg-users] [osgPPU] Very basic example ?
Aurelien Albert
- [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error
matthias-schuetze at web.de
- [osg-users] [SOLVED] Deriving my own Effect/Technique class - heap damage error
Jean-Sébastien Guay
- [osg-users] [SOLVED] Viewer thread safety question
Joshua Cook
- [osg-users] [vpb] Large VPB Database build fails without
Torben Dannhauer
- [osg-users] [vpb] Large VPB Database build fails without
Robert Osfield
- [osg-users] [vpb] Large VPB Database build fails without
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [vpb] Large VPB Database build fails without
Torben Dannhauer
- [osg-users] [vpb] Large VPB Database build fails without
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [vpb] Large VPB Database build fails without obvious reason
Torben Dannhauer
- [osg-users] [vpb] Large VPB Database build fails without obvious reason
Robert Osfield
- [osg-users] [vpb] Large VPB Database build fails without obvious reason
Torben Dannhauer
- [osg-users] [vpb] Large VPB Database build fails withoutobvious reason
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [vpb] Large VPB Database build fails without obvious reason
Robert Osfield
- [osg-users] [vpb] osgDEM bug?
Gaichao Bai
- [osg-users] [vpb] osgDEM bug?
Robert Osfield
- [osg-users] [vpb] osgDEM bug?
Gaichao Bai
- [osg-users] [vpb] osgDEM bug?
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [vpb] Placing an object on a UTM file generated with osgdem
Ethan Fahy
- [osg-users] [vpb] Placing an object on a UTM file generatedwith osgdem
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] [vpb] Placing an object on a UTM file generatedwith osgdem
Chris 'Xenon' Hanson
- [osg-users] [vpb] Placing an object on a UTM file generated with osgdem
Ethan Fahy
- [osg-users] About how to update the camera
ramy panda
- [osg-users] About how to update the camera
Sergey Polischuk
- [osg-users] About how to update the camera
Robert Osfield
- [osg-users] About how to update the camera
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms
Chris 'Xenon' Hanson
- [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms
Paul Martz
- [osg-users] AlphaPixel OSG 3.0.1 binaries for all platforms
Robert Osfield
- [osg-users] ANN: osgBullet v2.0 RC available
Paul Martz
- [osg-users] ANN: osgBullet v2.0 RC available
Kim Bale
- [osg-users] ANN: osgBullet v2.0 RC available
Tom Pearce
- [osg-users] Another Qt inconsistency???
Thomas Lerman
- [osg-users] AutoTransforms in HUD in slave camera
jamie robertson
- [osg-users] AutoTransforms in HUD in slave camera
jamie robertson
- [osg-users] Bug in NVTT image processor.. no sure about the solution
Christiansen, Brad
- [osg-users] BUG report: Collada orthographic support
Rodrigo Benenson
- [osg-users] BUG report: Collada orthographic support
Gordon Tomlinson
- [osg-users] BUG report: Collada orthographic support
Rodrigo Benenson
- [osg-users] BUG report: Collada orthographic support
Jean-Sébastien Guay
- [osg-users] BUG report: Collada orthographic support
Robert Osfield
- [osg-users] BUG report : osgAnimation::RigGeometry Serializer ( minor )
PP CG
- [osg-users] BUG report : osgAnimation::RigGeometry Serializer ( minor )
PP CG
- [osg-users] Bug report procedure ?
Rodrigo Benenson
- [osg-users] Bug report procedure ?
Jean-Sébastien Guay
- [osg-users] Changing vertex color without calling setColorArray
Dan West
- [osg-users] Changing vertex color without calling setColorArray
Jean-Sébastien Guay
- [osg-users] Changing vertex color without calling setColorArray
Dan West
- [osg-users] Choosing a different cull mask for Viewer's master camera seems to mess up shadows...
Johannes Scholz
- [osg-users] CMake INSTALL target and vc10
Jean-Sébastien Guay
- [osg-users] CMake INSTALL target and vc10
Mattias Helsing
- [osg-users] CMake INSTALL target and vc10
Jean-Sébastien Guay
- [osg-users] CMake INSTALL target and vc10
Jean-Sébastien Guay
- [osg-users] CMake INSTALL target and vc10
Mattias Helsing
- [osg-users] CMake INSTALL target and vc10
Jean-Sébastien Guay
- [osg-users] Color picking
Filip Arlet
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Paul Martz
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Paul Martz
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Paul Martz
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Paul Martz
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Paul Martz
- [osg-users] Colors bleeding between ShapeDrawables and Geometries
Dan West
- [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz
Maia Randria
- [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz
Ryan Pavlik
- [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz
Vénérée Randrianarisoa
- [osg-users] ComputeIntersections and traversal mask
Aurelien Albert
- [osg-users] Concave polygons
Filip Arlet
- [osg-users] Culling Issue with osgAnimation::rigGeometry
PP CG
- [osg-users] DatabasePager thread crash
Steve Ashley
- [osg-users] DatabasePager thread crash
Robert Osfield
- [osg-users] Does pure GL3 context work with default camera manipulator ?
PP CG
- [osg-users] Does pure GL3 context work with default camera manipulator ?
Paul Martz
- [osg-users] Does pure GL3 context work with default camera manipulator ?
PP CG
- [osg-users] Does pure GL3 context work with default camera manipulator ?
Paul Martz
- [osg-users] Does pure GL3 context work with default camera manipulator ?
PP CG
- [osg-users] Does pure GL3 context work with default camera manipulator ?
PP CG
- [osg-users] Double precision vertex data problem
Mike Connell
- [osg-users] Double precision vertex data problem
Filip Arlet
- [osg-users] Double precision vertex data problem
Mike Connell
- [osg-users] Double precision vertex data problem
Robert Osfield
- [osg-users] Double precision vertex data problem
Mike Connell
- [osg-users] Draw Elements Instanced Shader Help
Pecoraro, Alexander N
- [osg-users] Draw Elements Instanced Shader Help
Paul Martz
- [osg-users] Draw Elements Instanced Shader Help
Sergey Polischuk
- [osg-users] Draw Elements Instanced Shader Help
Sergey Polischuk
- [osg-users] Drawing Line
David Smith
- [osg-users] Drawing Line
Sergey Polischuk
- [osg-users] dtEntity OSG entity system videos
Martin Scheffler
- [osg-users] dtEntity OSG entity system videos
Sergey Kurdakov
- [osg-users] Explosion Effect removal
Brad Colbert
- [osg-users] Extend LineSegmentIntersector : where to start ?
Aurelien Albert
- [osg-users] Extend LineSegmentIntersector : where to start ?
Robert Osfield
- [osg-users] Extend LineSegmentIntersector : where to start ?
Aurelien Albert
- [osg-users] Extend LineSegmentIntersector : where to start ?
Robert Osfield
- [osg-users] Extend LineSegmentIntersector : where to start ?
Aurelien Albert
- [osg-users] EXTERNAL: Re: Draw Elements Instanced Shader Help
Pecoraro, Alexander N
- [osg-users] EXTERNAL: Re: Draw Elements Instanced Shader Help
Pecoraro, Alexander N
- [osg-users] EXTERNAL: Re: Draw Elements Instanced Shader Help
Paul Martz
- [osg-users] EXTERNAL: Re: Draw Elements Instanced Shader Help
Jean-Sébastien Guay
- [osg-users] external reference to shader file
Pecoraro, Alexander N
- [osg-users] flagging shaders with errors
Joel Graff
- [osg-users] flagging shaders with errors
Robert Osfield
- [osg-users] flagging shaders with errors
Joel Graff
- [osg-users] flagging shaders with errors
Joel Graff
- [osg-users] flagging shaders with errors
Robert Osfield
- [osg-users] flagging shaders with errors
Joel Graff
- [osg-users] flagging shaders with errors
Terry Welsh
- [osg-users] flagging shaders with errors
Joel Graff
- [osg-users] flagging shaders with errors
Robert Osfield
- [osg-users] Floating Point Texture2DArray
Paul Palumbo
- [osg-users] Floating Point Texture2DArray
Sergey Polischuk
- [osg-users] Floating Point Texture2DArray
Paul Palumbo
- [osg-users] getOrCreateStateSet called from outside the main thread
paul graham
- [osg-users] Get position when using animation path
Robert Kern
- [osg-users] Get position when using animation path
Robert Osfield
- [osg-users] Get position when using animation path
Robert Kern
- [osg-users] Get position when using animation path
Robert Osfield
- [osg-users] getUnmodifiedKey gives different results GraphicsWindow / GraphicsWindowQt
Thomas Lerman
- [osg-users] Handover textures to OSG from opengl/opencl
Christophe Herreman
- [osg-users] Handover textures to OSG from opengl/opencl
Christophe Herreman
- [osg-users] Handover textures to OSG from opengl/opencl
Jason Daly
- [osg-users] help running examples
James Morgan
- [osg-users] help running examples
Chris 'Xenon' Hanson
- [osg-users] help running examples
James Morgan
- [osg-users] help running examples
Adrian Egli OpenSceneGraph (3D)
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Atilla Selem
- [osg-users] How can i do masking out some part of my terrain? Isthat possible?
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Robert Osfield
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Atilla Selem
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Atilla Selem
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Robert Osfield
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
J.P. Delport
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Atilla Selem
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Robert Osfield
- [osg-users] How can i do masking out some part of my terrain? Is that possible?
Atilla Selem
- [osg-users] How to convert native CAD models to .osg
zhao boxuan
- [osg-users] How to convert native CAD models to .osg
Tomlinson, Gordon
- [osg-users] How to convert native CAD models to .osg
Paul Martz
- [osg-users] How to hide (make invisible) some HUD overlays in some views?
Atilla Selem
- [osg-users] How to hide (make invisible) some HUD overlays in some views?
Robert Osfield
- [osg-users] How to hide (make invisible) some HUD overlays in some views?
Atilla Selem
- [osg-users] How to hide (make invisible) some HUD overlays in some views?
Chris 'Xenon' Hanson
- [osg-users] How to hide (make invisible) some HUD overlays in some views?
Atilla Selem
- [osg-users] how to make gl_Color.a changeble through programmable fragment shader?
Robert Osfield
- [osg-users] how to make gl_Color.a changeble through programmable fragment shader?
wang shuiying
- [osg-users] how to make gl_Color.a changeble through programmable fragment shader?
J.P. Delport
- [osg-users] how to make gl_Color.a changeble through programmable fragment shader?
wang shuiying
- [osg-users] how to make gl_Color.a changeble through programmable fragment shader?
Sergey Polischuk
- [osg-users] How to setup and confirm a proper forward-compatipble GL3 context
PP CG
- [osg-users] How to setup and confirm a proper forward-compatipble GL3 context
Jean-Sébastien Guay
- [osg-users] How to setup and confirm a proper forward-compatipble GL3 context
PP CG
- [osg-users] How to use osgParticle to achieve tail flame effect?
Sobeit Wang
- [osg-users] How to use osgParticle to achieve tail flame effect?
Robert Osfield
- [osg-users] I made the libRocket GUI library usable with OSG
Martin Scheffler
- [osg-users] Image formats, most efficient?
Thomas Lerman
- [osg-users] Image formats, most efficient?
Jason Daly
- [osg-users] Image formats, most efficient?
Thomas Lerman
- [osg-users] Incremental renderingTraversal between swapBuffers on iOS
Christian Noon
- [osg-users] Incremental renderingTraversal between swapBuffers on iOS
Robert Osfield
- [osg-users] Incremental renderingTraversal between swapBuffers on iOS
Christian Noon
- [osg-users] Incremental renderingTraversal between swapBuffers on iOS
Christian Noon
- [osg-users] Install Issue with current trunk
PP CG
- [osg-users] Install Issue with current trunk
Robert Osfield
- [osg-users] Install Issue with current trunk
PP CG
- [osg-users] Install Issue with current trunk
Robert Osfield
- [osg-users] Install Issue with current trunk
PP CG
- [osg-users] Is the displayProblem of osgtext already fixed?
Chris 'Xenon' Hanson
- [osg-users] Is the displayProblem of osgtext already fixed?
wang shuiying
- [osg-users] Left-handed to right-handed
Jen Hunter
- [osg-users] Left-handed to right-handed
Robert Osfield
- [osg-users] Left-handed to right-handed
Jen Hunter
- [osg-users] Memory behavior of OSG
David Benoit
- [osg-users] Memory behavior of OSG
Robert Osfield
- [osg-users] Memory leak in osgUtil::Tessellator v3.0.1?
Stewart Wicks
- [osg-users] Migration of website and version control
Robert Osfield
- [osg-users] Migration of website and version control
Torben Dannhauer
- [osg-users] Migration of website and version control
Christiansen, Brad
- [osg-users] Migration of website and version control
Jean-Sébastien Guay
- [osg-users] Migration of website and version control
Alberto Luaces
- [osg-users] Migration of website and version control
Jean-Sébastien Guay
- [osg-users] Migration of website and version control
Chris 'Xenon' Hanson
- [osg-users] Migration of website and version control
Tomlinson, Gordon
- [osg-users] Mouse release event issue
Alexandre Amalric
- [osg-users] Multipass render to texture order again
Sebastian Messerschmidt
- [osg-users] Multipass render to texture order again
J.P. Delport
- [osg-users] Multipass render to texture order again
Sebastian Messerschmidt
- [osg-users] Multipass render to texture order again
Sebastian Messerschmidt
- [osg-users] Multipass render to texture order again
J.P. Delport
- [osg-users] Multipass render to texture order again
Sebastian Messerschmidt
- [osg-users] Newbie Texture Question
Robbo
- [osg-users] Newbie Texture Question
Chris 'Xenon' Hanson
- [osg-users] Off-axis projection on multiple screens
Christopher Geelen
- [osg-users] Off-axis projection on multiple screens
Robert Osfield
- [osg-users] Open Flight characteristic not reflected in the current OSG
David Glenn
- [osg-users] Open Flight characteristic not reflected in the current OSG
Paul Martz
- [osg-users] Open Flight characteristic not reflected in the current OSG
Paul Martz
- [osg-users] Open Flight characteristic not reflected in the current OSG
David Glenn
- [osg-users] OSG + Qt + threading.
Nico Kruithof
- [osg-users] OSG + Qt + threading.
Nico Kruithof
- [osg-users] osg-users Digest, Vol 52, Issue 17
jack big
- [osg-users] osg-users Digest, Vol 52, Issue 18
jack big
- [osg-users] osg-users Digest, Vol 52, Issue 20
jack big
- [osg-users] osg-users Digest, Vol 52, Issue 20
Tomlinson, Gordon
- [osg-users] osg::Image pixel format conversion
Blake Mason
- [osg-users] osg::Image pixel format conversion
J.P. Delport
- [osg-users] osgAnimation hardware mode clone weird meshes
Martin Scheffler
- [osg-users] osgBullet v2.0 RC updated
Paul Martz
- [osg-users] osgBullet v2.0 released
Paul Martz
- [osg-users] osgconv relative to world
Blake Mason
- [osg-users] osgconv relative to world
Robert Osfield
- [osg-users] OSG Exporter
Cedric Pinson
- [osg-users] osgExport work flow
Cedric Pinson
- [osg-users] OSG failed to run after updating Ubuntu
Jayce Li
- [osg-users] OSG failed to run after updating Ubuntu
Magnus Kessler
- [osg-users] osgjs - Light
Cedric Pinson
- [osg-users] osgjs - RenderBin and Transparency
Cedric Pinson
- [osg-users] OSG Multi-threading questions
George Bekos
- [osg-users] OSG Multi-threading questions
Chris 'Xenon' Hanson
- [osg-users] OSG Multi-threading questions
George Bekos
- [osg-users] OSG Multi-threading questions
Jean-Sébastien Guay
- [osg-users] OSG Multi-threading questions
George Bekos
- [osg-users] OSG Multi-threading questions
George Bekos
- [osg-users] OsgParticle variables causing objects to disappear
Simon White
- [osg-users] OsgParticle variables causing objects to disappear
Simon White
- [osg-users] OsgParticle variables causing objects to disappear
Jason Daly
- [osg-users] OsgParticle variables causing objects to disappear
Andy Skinner
- [osg-users] OsgParticle variables causing objects to disappear
Simon White
- [osg-users] OSG question on asynchronous texture readback
J.P. Delport
- [osg-users] OSG question on asynchronous texture readback
Poirier, Guillaume
- [osg-users] OSG question on asynchronous texture readback
Robert Osfield
- [osg-users] OSG Shadow debugging
Wojciech Lewandowski
- [osg-users] OSG Shadow debugging
Jaap van den Bosch
- [osg-users] OSG Shadow debugging
Wojciech Lewandowski
- [osg-users] osgText::Text heap corruption when using setText()
Joshua Cook
- [osg-users] osgText::Text heap corruption when using setText()
Jean-Sébastien Guay
- [osg-users] osgText::Text heap corruption when using setText()
Joshua Cook
- [osg-users] osgText::Text heap corruption when using setText()
Jean-Sébastien Guay
- [osg-users] osgText::Text heap corruption when using setText()
Joshua Cook
- [osg-users] osgViewer::Viewer performance
David Benoit
- [osg-users] osgViewer::Viewer performance
Robert Osfield
- [osg-users] osgViewer::Viewer performance
David Benoit
- [osg-users] osgWidget complex widgets
James Turner
- [osg-users] osgWidget complex widgets
Jeremy Moles
- [osg-users] Override of an Override
Paul Palumbo
- [osg-users] PagedLODs under an RTT camera - how to use the proper viewpoint?
Glenn Waldron
- [osg-users] PagedLODs under an RTT camera - how to use the proper viewpoint?
Chris 'Xenon' Hanson
- [osg-users] PagedLODs under an RTT camera - how to use the proper viewpoint?
Robert Osfield
- [osg-users] PagedLODs under an RTT camera - how to use the proper viewpoint?
Glenn Waldron
- [osg-users] Problems with RTT, Shadowmaps and Callbacks
"Martin Großer"
- [osg-users] Problems with RTT, Shadowmaps and Callbacks
Wojciech Lewandowski
- [osg-users] Problems with RTT, Shadowmaps and Callbacks
Riccardo Corsi
- [osg-users] Problem with geode with one text and one line_loop
Ehsan Azar
- [osg-users] Problem with geode with one text and one line_loop
Ehsan Azar
- [osg-users] Quad buffered stereo; System requirements
Helen Korotkova
- [osg-users] rendering a texture on a .osg model
Craig Fletcher
- [osg-users] rendering a texture on a .osg model
Sergey Polischuk
- [osg-users] rendering a texture on a .osg model
Craig Fletcher
- [osg-users] Rendering From First Person
Rishabh Taneja
- [osg-users] Rendering From First Person
Jeremy Moles
- [osg-users] Rendering remotely without a display
Revanth Reddy
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
Jean-Sébastien Guay
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
Jean-Sébastien Guay
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] retrieve texture id
J.P. Delport
- [osg-users] retrieve texture id
Conan Doyle
- [osg-users] RTT and new color_buffer binding per frame.
Alexej Fink
- [osg-users] RTT and new color_buffer binding per frame.
Sergey Polischuk
- [osg-users] RTT and new color_buffer binding per frame.
Alexej Fink
- [osg-users] RTT and new color_buffer binding per frame.
J.P. Delport
- [osg-users] RTT and new color_buffer binding per frame.
Alexej Fink
- [osg-users] RTT with Shadows (LispSM)
Craig S. Bosma
- [osg-users] RTT with Shadows (LispSM)
Robert Osfield
- [osg-users] RTT with Shadows (LispSM)
Craig Bosma
- [osg-users] RTT with Shadows (LispSM)
Craig S. Bosma
- [osg-users] Scene grph cycles with cameras
Emmanuel Roche
- [osg-users] Scene grph cycles with cameras
Paul Martz
- [osg-users] Scene grph cycles with cameras
Emmanuel Roche
- [osg-users] Segfault with Qt
Tiziano Müller
- [osg-users] Segfault with Qt
Tiziano Müller
- [osg-users] Segfault with Qt
Robert Osfield
- [osg-users] Segfault with Qt
Jason Daly
- [osg-users] Segfault with Qt
Mathias Fröhlich
- [osg-users] Segfault with Qt
Tiziano Müller
- [osg-users] Segfault with Qt
Robert Osfield
- [osg-users] Segfault with Qt
Tiziano Müller
- [osg-users] Segfault with Qt
Tiziano Müller
- [osg-users] Segfault with Qt
Jason Daly
- [osg-users] set material basic question
Gianni Ambrosio
- [osg-users] set material basic question
Gianni Ambrosio
- [osg-users] set material basic question
Gianni Ambrosio
- [osg-users] set material basic question
D.J. Caldwell
- [osg-users] ShadowedScene with CastsShadowTraversalMask
Katja Oechsner
- [osg-users] Shadow Issue(Really blocky and distorted in small scene.)
Gordon MacPherson
- [osg-users] Shadow Issue(Really blocky and distorted in small scene.)
Gordon MacPherson
- [osg-users] Simulation Loop in osgWidget
dan marshal
- [osg-users] Simulation Loop in osgWidget
Jeremy Moles
- [osg-users] Simulation Loop in osgWidget
dan marshal
- [osg-users] Simulation Loop in osgWidget
Jeremy Moles
- [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic
brian tse
- [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic
J.P. Delport
- [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic
brian tse
- [osg-users] Texture upload on separate thread/context
Thomas Hogarth
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Christian Buchner
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Jason Daly
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Christian Buchner
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Daniel Trstenjak
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Christian Buchner
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Mathias Fröhlich
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
J.P. Delport
- [osg-users] transparency is hard! Drawing order of drawables inside a Geode?
Christian Buchner
- [osg-users] Transparent QLabel over osg scene
Neithy Blake
- [osg-users] Update out of sync with osgAnimation between Bone and RigGeometry
PP CG
- [osg-users] Updating geometry vertex data
Aitor Ardanza
- [osg-users] Updating geometry vertex data
Aitor Ardanza
- [osg-users] Updating geometry vertex data
Aitor Ardanza
- [osg-users] Updating geometry vertex data
PP CG
- [osg-users] Updating geometry vertex data
Aitor Ardanza
- [osg-users] Updating geometry vertex data
PP CG
- [osg-users] Updating geometry vertex data
Aitor Ardanza
- [osg-users] Using osgViewer::Viewer with independant slave cameras
Carsten Scharfe
- [osg-users] Using osgViewer::Viewer with independant slave cameras
Robert Osfield
- [osg-users] Using osgViewer::Viewer with independant slave cameras
Carsten Scharfe
- [osg-users] Using osgViewer::Viewer with independant slave cameras
Robert Osfield
- [osg-users] Using osgViewer::Viewer with independant slave cameras
Carsten Scharfe
- [osg-users] Using tesla for scene rendering
Boon Wah
- [osg-users] VBO Bug ?
Wojciech Lewandowski
- [osg-users] VBO Bug ?
Jason Daly
- [osg-users] VBO Bug ?
Sebastian Messerschmidt
- [osg-users] VBO Bug ?
J.P. Delport
- [osg-users] VBO Bug ?
PP CG
- [osg-users] VBO Bug ?
Wojciech Lewandowski
- [osg-users] VBO Bug ?
Mikhail I. Izmestev
- [osg-users] VBO Bug ?
J.P. Delport
- [osg-users] VBO Bug ?
Smelik, R.M. (Ruben)
- [osg-users] VBO Bug ?
Sebastian Messerschmidt
- [osg-users] VBO Bug ?
Jean-Sébastien Guay
- [osg-users] VBO Bug ?
Wojciech Lewandowski
- [osg-users] VBO Bug ?
Jean-Sébastien Guay
- [osg-users] VBO Bug ?
Wojciech Lewandowski
- [osg-users] VBO Bug ?
Jean-Sébastien Guay
- [osg-users] VBO Bug ?
Wojciech Lewandowski
- [osg-users] Viewer/CompositeViewer inconsistency?
Thomas Lerman
- [osg-users] Viewer/CompositeViewer inconsistency?
Robert Osfield
- [osg-users] Viewer/CompositeViewer inconsistency?
Thomas Lerman
- [osg-users] Viewer/CompositeViewer inconsistency?
Robert Osfield
- [osg-users] Viewer/CompositeViewer inconsistency?
Thomas Lerman
- [osg-users] Viewer/CompositeViewer inconsistency?
Tom Pearce
- [osg-users] Viewer thread safety question
Joshua Cook
- [osg-users] Viewer thread safety question
Tom Pearce
- [osg-users] Viewer thread safety question
Chris 'Xenon' Hanson
- [osg-users] Viewer thread safety question
Paul Martz
- [osg-users] Viewer thread safety question
Jean-Sébastien Guay
- [osg-users] Viewer thread safety question
Joshua Cook
- [osg-users] Viewer thread safety question
Chris 'Xenon' Hanson
- [osg-users] Viewer thread safety question
Paul Martz
- [osg-users] Viewer thread safety question
PP CG
- [osg-users] When ref_ptrs get deleted
David Benoit
- [osg-users] When ref_ptrs get deleted
Robert Osfield
- [osg-users] Window update
Filip Arlet
- [osg-users] Window update
Robert Osfield
Last message date:
Mon Oct 31 23:58:57 PDT 2011
Archived on: Tue Nov 8 08:56:35 PST 2011
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