[osg-users] VBO's - lifetime.

Nico Kruithof nicokruithof at gmail.com
Thu Nov 26 09:16:32 PST 2009

Hi Robert,

Perfect! My application works exits normally again. The glider works as
well. Only the tetra file didn't. It crashes after the first viewer.

osgcamerad.exe -j 3 d:\tetra.osg:

Warning: Could not find plugin to read objects from file "3".
GLBufferObjectSet::GLBufferObjectSet _profile._size=5248
Constucting BufferObject 01F1AD18
GLBufferObjectSet::GLBufferObjectSet _profile._size=5184
Constucting BufferObject 01F1AC98
GLBufferObjectSet::deleteAllGLBufferObjects() not implemented yet.
GLBufferObjectSet::deleteAllGLBufferObjects() not implemented yet.
Texture::TextureObjectManager::deleteAllTextureObjects() _contextID=0
Destucting BufferObject 01F1AD18
Destucting BufferObject 01F1AC98
Texture::TextureObjectManager::discardAllTextureObjects() _contextID=0

-- Nico

On Thu, Nov 26, 2009 at 1:57 PM, Nico Kruithof <nicokruithof at gmail.com>wrote:

> Sure, I'll do that tonight. Thanks a lot for looking into this.
> -- Nico
> On Thu, Nov 26, 2009 at 1:36 PM, Robert Osfield <robert.osfield at gmail.com>wrote:
>> Hi Nico,
>> I've tracked down issues with both the clean up of the texture object
>> pool and buffer object pool that has required introduction of some new
>> methods for cleanup.  I have checked into svn/trunk the initial cut of
>> this code, it enables "osgcamera -r 5 tetra.osg" to work just fine, as
>> well as a range of other test models.
>> The new code is only provisional though - it outputs lots of debug
>> info the console, and isn't yet tidied up and completed, it is
>> however, far enough along to warrant wider testing.  Could you check
>> out OSG svn/trunk and then test this against your app and let me know
>> how you get on.
>> Thanks,
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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