[osg-users] Custom code in OSG core
Paul Martz
pmartz at skew-matrix.com
Wed Nov 25 06:56:05 PST 2009
Hi -- I've generally found there is no need to put custom code in core
OSG, as I can usually get by with callbacks and derived classes. Can you
explain why those don't work for you?
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
Sukender wrote:
> Hi Robert, hi all,
>
> I'm trying to add custom code in some osg plugins (especially 3DS and FBX). I often have to write things like:
> ADD_DEFINITIONS(-DMY_CUSTOM_CODE) in CMakeLists.txt (or #define MY_CUSTOM_CODE)
>
> #ifdef MY_CUSTOM_CODE
> ...
> #endif
>
> - Can I submit such code (without the #define of course)?
> - Do you think there could be a nicer way to isolate custom code?
> - And finally, do you think this could be a good idea to have a CMake option such as "USER_DEFINES"? And then:
> FOREACH(CUR_DEFINE ${USER_DEFINES})
> ADD_DEFINITIONS(-D${CUR_DEFINE})
> ENDFOREACH()
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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>
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