[osg-users] NewB questions about osg
Tomlinson, Gordon
GTOMLINSON at overwatch.textron.com
Tue Nov 24 05:38:48 PST 2009
Hi
If you have not done so I would recommend grabbing the PDF from
http://www.osgbooks.com/ especially
http://www.osgbooks.com/books/osg_qs.html they are free in PDF form, the
Quick start guide will answer many of the basic newbie questions
Also check out the over 140+ examples that come with OSG's source and
see
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/Examp
les
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides
http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ
http://www.vis-sim.com/osg/index.htm
Also check mail archives as many basic question have been answered many
time
See
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/
1) Y is North is 0.0 Y+ into the Screen, X is East X+ to right, and Z
is UP
2) All nodes have automatically calculated Bounding spheres ( when you
add children), Drawables / Geometry have bounding boxes
3) Basic collision detection Is done with line segments, if you want
geometry to geometry the you may need to write your own or find a tool
kit that's out there
Gordon Tomlinson
Product Manager 3d Technology
Overwatch(r)
An Operating Unit of Textron Systems
-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Priyank
Jain
Sent: Tuesday, November 24, 2009 12:18 AM
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] NewB questions about osg
Hi,
I just started using openScenegraph and it has been pretty smooth for me
till now. I am making a simple racquet-ball game for my VR class (using
a CAVE system). I have some basic questions to ask..
1. What coordinate system does OSG follow ?
Right handed, I presume ? Also, x points to East ? Y up or into the
screen ? I couldn't find the thumb diagram on the website. Can you guys
please refer me to the right convention or link ?
2. How do I generate Bounding box/ bounding sphere for a given box/
sphere geometry? Can this information be embedded in the model and
extracted using any of the plugins ?
3. Is there something pre-defined for collision detection-resolution wrt
Bounding box and bounding sphere in osg ?
I am exploring ways to handle the collision between the wall and the
ball and not sure if there are things already built-in open scenegraph
that I can use or do I have to write code to handle that ?
I'd appreciate any help.
Thank you!
/Priyank
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=20198#20198
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