[osg-users] [osgOcean] osgOcean also rendering with osgParticle?
Tian Ma
tianxiao888 at foxmail.com
Tue Nov 24 03:52:49 PST 2009
Hi Kim:
It is really my honor to test the new Version.
The follow links are my test effect on my own computer:
1.We can see that: the sharp white around the boat is still there, although the around water looks transparent.
http://storage.openlab.net.cn/forums/2009-11-24/1981569/boat.JPG
2. When I look up to the boat under the ocean, the boat's color seems abnormal( purple ).
http://storage.openlab.net.cn/forums/2009-11-24/1981569/down_up.JPG
3.The foams around the island gone, and the water is just transparent around the shore.
http://storage.openlab.net.cn/forums/2009-11-24/1981569/foam.JPG
I will test the particle effect tomorrow morning on my work computer.
Cheers,
MT
Kim Bale wrote:
> Erik, Tian et al.
>
> I committed some changes to the trunk last night that allow
> transparencies, and thus particle systems to work with the glare and
> depth of field effects
> (http://code.google.com/p/osgocean/source/detail?r=183). If you could
> test this functionality I would be grateful, it works fine on my
> machine, but I only tested it with a transparent quad and not particle
> systems but it appears Tian is having issues with the Multiple render
> target support.
>
> Color buffer writes are now done to gl_FragData[0] and luminance/depth
> writes to gl_FragData[1]. You can see these changes in the water,
> terrain and default shaders.
>
> Let me know how you get on.
>
> Kim.
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