[osg-users] TriStripVisitor issue
Stephan Kussmaul
stephan.kussmaul at triangraphics.de
Mon Nov 23 06:31:16 PST 2009
Hi Manu,
We found a bug those days in TriStripVisitor.cpp. I didn't really read
your latest email, but this might be related to your precision issues:
class WriteValue : public osg::ConstValueVisitor
{
...
// add those 3 lines
virtual void apply(const Vec2d& v) { _o << v; }
virtual void apply(const Vec3d& v) { _o << v; }
virtual void apply(const Vec4d& v) { _o << v; }
...
}
class RemapArray : public osg::ArrayVisitor
{
...
// add those 3 lines
virtual void apply(osg::Vec2dArray& array) { remap(array); }
virtual void apply(osg::Vec3dArray& array) { remap(array); }
virtual void apply(osg::Vec4dArray& array) { remap(array); }
...
}
Hope this helps.
Regards,
Stephan
Emmanuel Roche schrieb:
> Hi Robert,
>
> Actually, I've noticed that the problem doesn't come from the
> underlying tristripper library:
>
> instead, it seems that the indice array generated from my vertices is
> incorrect: I suspect that the comparison function to find if too
> vertices are the same or not is too precise in my case. Do you have a
> clear idea where this is done ? (otherwise, I will just read more code
> and find it...)
>
> cheers,
>
> Manu.
>
>
>
> 2009/11/23 Emmanuel Roche <roche.emmanuel at gmail.com
> <mailto:roche.emmanuel at gmail.com>>
>
> Actually, I also noticed that OSG v2.8.1 uses version 1.0 of the
> tristripper library.
>
> As I'm quite in an hurry, I think I will re-implement my own
> tristripvisitor with the latest version of tristripper and check
> if this makes a difference. Will let you know what's the result of
> this test.
>
> But I believe this could really be a generic issue (it happens
> with all the models I tested) and thus would mean many people are
> currently using "not so well tri-stripped" geometries if they use
> this optimiser feature ! (it is the case for instance in the
> OSGExp export plugin for 3DS max as I've noticed this issue there
> for the first time).
>
> regards,
> Manu.
>
>
>
> 2009/11/23 Robert Osfield <robert.osfield at gmail.com
> <mailto:robert.osfield at gmail.com>>
>
> Hi Manu,
>
> If the tristripper doesn't connect the triangles together well
> then it
> can result on few tristrips and lots of unconnected traingles
> that it
> has to put into a single list of triangles to avoid lots of
> separate
> primitive calls.
>
> As to why your model is not being stripped well I can't say.
> We've
> used 3rd party code to do the tri-stripping so I'm not best
> placed to
> answer the low level questions, but... the original author of
> the cdoe
> Tanguy Fautre is now an OSG user and I believe still on the
> list so
> perhaps he'll be able to chip in ;-)
>
> Robert.
>
> On Mon, Nov 23, 2009 at 11:08 AM, Emmanuel Roche
> <roche.emmanuel at gmail.com <mailto:roche.emmanuel at gmail.com>>
> wrote:
> > Hi everyone,
> >
> > I have a strange problem with the TryStripVisitor:
> >
> > When I use it on a model (with about 6000 triangles,
> described as TRIANGLES
> > [thus using 18000 vertices]) I get trip strip primitive sets
> indeed.... BUT
> > actually I get a few TRIANGLE_STRIP primitive sets with 4
> vertices in each,
> > and then a single big TRIANGLES primitive set with about
> 17950 vertices !!!!
> >
> > So, most of the model is just not stripped at all ! any idea
> what I could be
> > doing wrong ???
> >
> > Moreother, I've noticed that the geometry is then
> transformed as an indexed
> > geometry... correct me if I'm wrong but indexed geometries
> are slower that
> > simple vertices ordered arrays. If there a way to switch
> this or am I on my
> > own on this ?
> >
> > Regards,
> > Manu.
> >
> >
> >
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> >
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> >
> >
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--
-------------------------------------
Stephan Kussmaul
Geschaeftsfuehrender Gesellschafter / Managing Director
TrianGraphics GmbH
Schoenhauser Allee 45
10435 Berlin
Germany
Tel: +49 (0)30 48495565 FAX: +49 (0)30 48495581
Email: stephan.kussmaul at triangraphics.de
Web: www.triangraphics.de
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