[osg-users] TriStripVisitor issue

Robert Osfield robert.osfield at gmail.com
Mon Nov 23 03:45:28 PST 2009

Hi Manu,

If the tristripper doesn't connect the triangles together well then it
can result on few tristrips and lots of unconnected traingles that it
has to put into a single list of triangles to avoid lots of separate
primitive calls.

As to why your model is not being stripped well I can't say.  We've
used 3rd party code to do the tri-stripping so I'm not best placed to
answer the low level questions, but... the original author of the cdoe
Tanguy Fautre is now an OSG user and I believe still on the list so
perhaps he'll be able to chip in ;-)


On Mon, Nov 23, 2009 at 11:08 AM, Emmanuel Roche
<roche.emmanuel at gmail.com> wrote:
> Hi everyone,
> I have a strange problem with the TryStripVisitor:
> When I use it on a model (with about 6000 triangles, described as TRIANGLES
> [thus using 18000 vertices]) I get trip strip primitive sets indeed.... BUT
> actually I get a few TRIANGLE_STRIP primitive sets with 4 vertices in each,
> and then a single big TRIANGLES primitive set with about 17950 vertices !!!!
> So, most of the model is just not stripped at all ! any idea what I could be
> doing wrong ???
> Moreother, I've noticed that the geometry is then transformed as an indexed
> geometry... correct me if I'm wrong but indexed geometries are slower that
> simple vertices ordered arrays. If there a way to switch this or am I on my
> own on this ?
> Regards,
> Manu.
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> osg-users at lists.openscenegraph.org
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