[osg-users] [osgOcean] Wake effects?

Tian Ma tianxiao888 at foxmail.com
Sat Nov 21 20:14:43 PST 2009


Hi J-S:

I think I have to understand the source code first! :)

Cheers,
MT



Skylark wrote:
> Hello Tian Ma,
> 
> 
> > I have update my source from SVN, when I test the new source, I found that the foam effects around the boat is still sharp white. Is that still a unsolved problem?
> > 
> 
> Yes indeed. We discussed adding (invisible) sloped geometry around the 
> silhouette of objects that contact the water so that the depth buffer 
> around them would go down gradually rather than sharply, kind of the way 
> shadow volume techniques generate geometry for the shadow volumes from 
> silhouette edges as seen from light sources. But this was just 
> discussion. No one has volunteered to do this yet.
> 
> Any volunteers? :-)
> 
> J-S
> -- 
> ______________________________________________________
> Jean-Sebastien Guay    
> http://www.cm-labs.com/
> http://whitestar02.webhop.org/
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> osg-users mailing list
> 
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