[osg-users] Height fields implementation
robert.osfield at gmail.com
Sat Nov 21 08:15:59 PST 2009
osgTerrain::TerrainTile will be a better base to work from when
rendering a HeightField. There is a HeightFieldLayer class that
allows you to attach your height field to the TerrainTile. There is a
brute for GeometryTechnique that will just rendering the data by
sending down a vertex array and all the triangle primitives as
DrawElement - so will efficiently use indices. Using osgTerrain
gives the ability to down sample the data, and also implement your own
custom TerrainTechnique if and when you need it.
Another approach is to to pre-process your data using
VirtualPlanetBuilder. This will generated a paged database for you
and happily allow you to scale up to handling terra bytes of data.
On Fri, Nov 20, 2009 at 7:24 PM, Janna Terde <brjanna at gmail.com> wrote:
> I am trying to create a height field with the decent framerate (using for example 2000 by 2000 height map). I read on this forum that using osg Height Field class in not recommended because I would have to use ShapeDrawable which will slow things down.
> I created a height field geometry myself (using triangular stripes). Basically for each column in the height map I created a triangular stripe.
> Unfortunately I got very bad performance (2 times slower than using osg HeightField class).
> I am wondering what can be a problem. Could it happen because I create too many osg nodes (I doubt it) or am I missing something else?
> I will appreciate any suggestions!
> Thank you very much!
> Read this topic online here:
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