[osg-users] Best ways to render "FE" models with millions of tris and quads
Andrew Cunningham
osg at a-cunningham.com
Wed Nov 18 09:49:06 PST 2009
With due respect, after having enabling the HUD stats display in my application, they really do not give enough detail to tell you anything useful except in the most general terms.
Running Rational Quantify or the AMD performance tools to find the bottleneck is the only real way to find out what is going on.
Andrew
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http://forum.openscenegraph.org/viewtopic.php?p=19821#19821
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