[osg-users] [osgOcean] osgOcean also rendering with osgParticle?

Tian Ma tianxiao888 at foxmail.com
Tue Nov 17 23:52:24 PST 2009


Hi Kim:

   Have you solved the particle render problem in OsgOcean1.01?

   Could I open the glare and DOF effects with fire particle effect?

Cheers,
MT



Kim Bale wrote:
> Haha well I've never played with them so I was rather sketchy on the theory.
> 
> Using MRTs would actually make for a pretty easy fix. I shall see if I
> can do that this week.
> 
> K.
> 
> 
> 
> 2009/11/16 Jean-Sébastien Guay <>:
> 
> > Hi Kim,
> > 
> > 
> > > I'm not sure if Ogls multiple render target
> > > implementation is any more efficient than using a completely separate
> > > pass but rendering the ocean twice would be very costly.
> > > 
> > 
> > Yes, of course MRT is more efficient than multiple passes... It's only one
> > pass of the geometry, but with multiple buffer attachments that you can
> > address independently in your shaders. That's the whole point of MRT :-)
> > 
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay    
> >                               http://www.cm-labs.com/
> >                        http://whitestar02.webhop.org/
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
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