[osg-users] [osgOcean] osgOcean also rendering with osgParticle?
Tian Ma
tianxiao888 at foxmail.com
Tue Nov 17 23:52:24 PST 2009
Hi Kim:
Have you solved the particle render problem in OsgOcean1.01?
Could I open the glare and DOF effects with fire particle effect?
Cheers,
MT
Kim Bale wrote:
> Haha well I've never played with them so I was rather sketchy on the theory.
>
> Using MRTs would actually make for a pretty easy fix. I shall see if I
> can do that this week.
>
> K.
>
>
>
> 2009/11/16 Jean-Sébastien Guay <>:
>
> > Hi Kim,
> >
> >
> > > I'm not sure if Ogls multiple render target
> > > implementation is any more efficient than using a completely separate
> > > pass but rendering the ocean twice would be very costly.
> > >
> >
> > Yes, of course MRT is more efficient than multiple passes... It's only one
> > pass of the geometry, but with multiple buffer attachments that you can
> > address independently in your shaders. That's the whole point of MRT :-)
> >
> > J-S
> > --
> > ______________________________________________________
> > Jean-Sebastien Guay
> > http://www.cm-labs.com/
> > http://whitestar02.webhop.org/
> > _______________________________________________
> > osg-users mailing list
> >
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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