[osg-users] osgOcean also rendering with osgParticle?
kcbale at googlemail.com
Mon Nov 16 06:34:05 PST 2009
Haha well I've never played with them so I was rather sketchy on the theory.
Using MRTs would actually make for a pretty easy fix. I shall see if I
can do that this week.
2009/11/16 Jean-Sébastien Guay <jean-sebastien.guay at cm-labs.com>:
> Hi Kim,
>> I'm not sure if Ogls multiple render target
>> implementation is any more efficient than using a completely separate
>> pass but rendering the ocean twice would be very costly.
> Yes, of course MRT is more efficient than multiple passes... It's only one
> pass of the geometry, but with multiple buffer attachments that you can
> address independently in your shaders. That's the whole point of MRT :-)
> Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
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