[osg-users] osgOcean also rendering with osgParticle?

Jean-Sébastien Guay jean-sebastien.guay at cm-labs.com
Mon Nov 16 06:09:46 PST 2009

Hi Kim,

> I'm not sure if Ogls multiple render target
> implementation is any more efficient than using a completely separate
> pass but rendering the ocean twice would be very costly.

Yes, of course MRT is more efficient than multiple passes... It's only 
one pass of the geometry, but with multiple buffer attachments that you 
can address independently in your shaders. That's the whole point of MRT :-)

Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com

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