[osg-users] osgOcean also rendering with osgParticle?
jean-sebastien.guay at cm-labs.com
Mon Nov 16 06:09:46 PST 2009
> I'm not sure if Ogls multiple render target
> implementation is any more efficient than using a completely separate
> pass but rendering the ocean twice would be very costly.
Yes, of course MRT is more efficient than multiple passes... It's only
one pass of the geometry, but with multiple buffer attachments that you
can address independently in your shaders. That's the whole point of MRT :-)
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
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