[osg-users] Particles problem

Robert Osfield robert.osfield at gmail.com
Mon Nov 16 03:03:06 PST 2009


Hi Maxim,

Have you tried switching off the ParticleSystem node?  It's the
ParticleSystem that does the rendering, the rest of the nodes just
control how the particles are generated and moved.

Robert.

On Mon, Nov 16, 2009 at 10:52 AM, Maxim Gammer <maxgammer at gmail.com> wrote:
> Hi Robert,
>
> I've tried 3 different ways.
> 1 - Both particles and emitter are children of the hidden/unhidden object
> 2 - Particles is the child of object, and emitter is in the root.
> 3 - Emitter is a child of the object and particles is in the root.
>
> Hiding/unhiding is done by SetNodeMask. (FFFFFF or 000000)...
>
> Max
>
> 2009/11/16 Robert Osfield <robert.osfield at gmail.com>
>>
>> HI Max,
>>
>> The particle system is set between several nodes, so which ones are
>> you attempting to "hide"/"unhide" and how?
>>
>> Robert.
>>
>> On Mon, Nov 16, 2009 at 8:22 AM, Maxim Gammer <maxgammer at gmail.com> wrote:
>> > Hello all,
>> >
>> > I came across the following situation.
>> > Let us have an object with particles child and that object is hidden.
>> > When we unhide this object we get picture 2 and 3.
>> > Why particles don't dissapiar when the parent object is hidden? Why do
>> > they
>> > accumulate? And how to deal with it, how to fix?
>> >
>> > P.S. Picture 1 shows how it shoud be.
>> > --
>> > Maxim Gammer
>> >
>> >
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>> >
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>> >
>> >
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>
>
>
> --
> Maxim Gammer
>
>
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