[osg-users] ShadowMap problem...
jean-sebastien.guay at cm-labs.com
Thu Nov 12 11:45:29 PST 2009
> Any suggestions?
Not really. At this point you'll probably have to trace into OSG to make
sure the shadow map traversal is getting to the right objects (i.e. your
masks are set correctly), and check your shaders (perhaps even try with
the basic shaders that LISPSM uses by default for starters). Also, try
to start with the osgShadow example, and work up progressively to
something similar to what you have in your app, and perhaps in the
process you'll find out what's not working. If not, then at least you'll
have a small app that can demonstrate the problem, which we might be
able to help with.
Hope this helps,
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
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