[osg-users] ShadowMap problem...

Jean-Sébastien Guay jean-sebastien.guay at cm-labs.com
Thu Nov 12 11:45:29 PST 2009

Hi Wyatt,

> Any suggestions?

Not really. At this point you'll probably have to trace into OSG to make 
sure the shadow map traversal is getting to the right objects (i.e. your 
masks are set correctly), and check your shaders (perhaps even try with 
the basic shaders that LISPSM uses by default for starters). Also, try 
to start with the osgShadow example, and work up progressively to 
something similar to what you have in your app, and perhaps in the 
process you'll find out what's not working. If not, then at least you'll 
have a small app that can demonstrate the problem, which we might be 
able to help with.

Hope this helps,

Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com

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