[osg-users] osgShadow question

Wyatt Earp wyattbsearp1881 at gmail.com
Wed Nov 11 10:44:52 PST 2009


Oops... If I use the debug hud, then I need to use the
fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord
shaders?
W


-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Monday, November 09, 2009 1:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow question

Hi Wyatt,

> The fragmentShaderSource_debugHUD and
fragmentShaderSource_debugHUD_texcoord
> shaders listed at the top of the cpp with the other two shaders....

Ah, no those are only used if you enable the debug HUD.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users at lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org



More information about the osg-users mailing list