[osg-users] osgShadow question
Wyatt Earp
wyattbsearp1881 at gmail.com
Wed Nov 11 10:44:52 PST 2009
Oops... If I use the debug hud, then I need to use the
fragmentShaderSource_debugHUD and fragmentShaderSource_debugHUD_texcoord
shaders?
W
-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of
Jean-Sébastien Guay
Sent: Monday, November 09, 2009 1:20 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgShadow question
Hi Wyatt,
> The fragmentShaderSource_debugHUD and
fragmentShaderSource_debugHUD_texcoord
> shaders listed at the top of the cpp with the other two shaders....
Ah, no those are only used if you enable the debug HUD.
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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