[osg-users] Announcing osgWorks and osgBullet
philip at yhbt.com
Wed Nov 11 05:11:50 PST 2009
You might want to check svn because I filed a bug about the lack of
BulletMultiThreaded on x86_64 causing a few build errors in various places
in the source code several months ago and recently they closed the report
saying BulletMultiThreaded now builds on x86_64.
On Wed, Nov 11, 2009 at 6:49 AM, Alberto Luaces <aluaces at udc.es> wrote:
> Hi Paul,
> Lovely work! I assume that for now, independent threading for the
> physics is handled only by the multi-threaded Bullet library, is this
> correct? I couldn't find in the source any place using the
> PhysicsThreading class, are you going to use it in the future?
> I couldn't be able to compile the library since Bullet disables the
> building of the BulletMultiThreaded library on 64 bit environments,
> being it a requirement for osgBullet.
> Paul Martz writes:
> > Hi all -- I'm pleased to announce two new open source OSG-based
> > projects, osgWorks and osgBullet, licensed under LGPL. These are
> > active projects with discussion groups, source downloads, wiki, and
> > issue tracking. They are actively used by the open source VE-Suite
> > application. They were funded by Ames Laboratory and created primarily
> > by myself / Skew Matrix Software.
> > osgWorks is a set of applications and software tools useful to OSG
> > software developers. It features a set of command line analysis tools,
> > a library with utility functions and NodeVisitors for things like
> > screen capture, scene graph comparison, and polygon decimation, and
> > plugins to support .OSG and hierarchical structure storage.
> > For more information on osgWorks and to download the source, visit:
> > http://osgworks.vesuite.org
> > osgBullet is a set of software tools for applications that use both
> > OSG and the Bullet physics library. It features utilities to create
> > Bullet collision shapes from OSG data and vice versa, run the physics
> > simulation in a separate host thread, debug utilities to display
> > Bullet collision shapes in an OSG scene, support for arbitrary scaling
> > and center of mass, and support for COLLADA.
> > For more information on osgBullet and to download the source, visit:
> > http://osgbullet.vesuite.org
> > For questions, please either post here or to the project discussion
> > groups hosted on Google Groups.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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