[osg-users] OpenGL error 'out of memory'
J.P. Delport
jpdelport at csir.co.za
Tue Nov 10 22:25:03 PST 2009
Hi all,
maybe have a look at the "osgmemorytest" example and compare numbers
between machines/cards/osg versions/driver versions/...
If you can show the problem using the example it should be easier to
track it down.
jp
Mourad Boufarguine wrote:
> Hi,
>
> I have the same problem as Cory. I am using svn/trunk. My last tests
> were using rev 10710 approx (i am not sure).
> My config is : Seven 64bits (OSG compiled in 32bits), 4GB of RAM, 2 x
> GTX280 Nvidia cards. I didn't have this problem before.
>
>
> Strangely, I don't have the same problem with another config : XP 64bits
> (OSG in 32bits), 12GB, Quadro 2700M Nvidia card.
>
> Regards,
>
> On Tue, Nov 10, 2009 at 3:39 PM, Glenn Waldron wrote:
>
> You can monitor gfx mem usage with this tool:
> http://www.nuclearplayground.com/NuclearPlayground/
>
> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
> +1.703.652.4791
>
>
>
> On Tue, Nov 10, 2009 at 9:36 AM, Cory Riddell wrote:
>
> Nope. Running an ATI FireGL V7700 card.
>
> What are some of the legitimate reasons that OpenGL may be
> unable to allocate memory? Is it likely to be video memory or
> some other type of memory?
>
> Cory
>
>
> Kim Bale wrote:
>> Hi Cory,
>>
>> Are you using frame buffer objects and an nvidia card?
>>
>> Try running the osgprerender example and see if you get the same
>> error. If you do it's a nvidia driver bug. I've come this a number of
>> times and whilst there are legitimate reasons for getting the error in
>> my case it's always been a driver bug.
>>
>> Kim.
>>
>>
>>
>> 2009/11/10 Cory Riddell :
>>
>>> When I render my scene, I'm getting this in the log:
>>>
>>>
>>>> Warning: detected OpenGL error 'out of memory' after RenderBin::draw(,)
>>>>
>>> This is on a Windows XP machine with 4GB of RAM. I suspect it isn't
>>> complaining about running out of that memory though. Is it video RAM
>>> that I have run out of?
>>>
>>> Cory
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>>>
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