[osg-users] osgShadow question

Wyatt Earp wyattbsearp1881 at gmail.com
Mon Nov 9 10:39:18 PST 2009


>From the "Common Questions" of the osgShadow node kit. 


"What if my objects already have a shader applied to them? 

*	That shader also needs to implement shadow mapping. See the
/osgShadow/ShadowMap.cpp>  top of src/osgShadow/ShadowMap.cpp for the basic
shader, and use that in your shader (keep the same names for the variables
too). "


Which shader is the basic shader, fragmentShaderSource_noBaseTexture or
fragmentShaderSource_withBaseTexture?  I assume it isn't one for HUD.




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