[osg-users] Texture is rendered strange
Colin Steinberg
colin.steinberg at googlemail.com
Mon Nov 9 01:39:46 PST 2009
On Mon, Nov 9, 2009 at 09:50, Ulrich Hertlein <u.hertlein at sandbox.de> wrote:
> On 7/11/09 10:18 PM, Thorsten Werner wrote:
>>
>> osg::Vec2Array* texcoords = new osg::Vec2Array(4);
>> (*texcoords)[0].set(0.0f, 0.0f);
>> (*texcoords)[0].set(1.0f, 0.0f);
>> (*texcoords)[0].set(1.0f, 1.0f);
>> (*texcoords)[0].set(0.0f, 1.0f);
>
> Is this a cut&paste error?
>
Hi Thorsten,
You're assigning the texture coordinates only to the first element ([0]).
Colin
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