[osg-users] Epic releases free version of Unreal Editor

Jan Ciger jan.ciger at gmail.com
Sat Nov 7 09:04:29 PST 2009

Simon Hammett <s.d.hammett at googlemail.com> wrote:
> I've gotten good results with exporting blender -> .lwo as long as you
> split your model meshes up the right way, so you can run the smoothing
>  visitor on it.

Why? There is osg exporter too. Works fine: 

> It would be nice if osg could load directly out of .blend files, but the
>  code in blender that deals with the file format is huge.
> Maybe somebody who is particularly bored could have a go at
> refactoring the .blend
> code into a separate library.

Again, this exists already, even though you probably do not want to do it. The 
.blend files are more containers of a lot of different things than a scenegraph-
like structure and the mapping will be tricky. The library is called 
"readblend" and comes with the Bullet physics engine.

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