[osg-users] Epic releases free version of Unreal Editor
Jean-Sébastien Guay
jean-sebastien.guay at cm-labs.com
Fri Nov 6 11:25:08 PST 2009
Hi Jeremy,
> You bring up an interesting point. What do you think is missing in the
> OSG world in terms of external tools? There used to be something called
> osgedit, but I recall it being extremely annoying to build. And I also
> remember a world editor called "GROME" purporting to include OSG, but I
> never investigated it.
Yeah, I've seen those, and I agree, they either didn't stay up to date
to new OSG versions or were a pain to compile.
> I'd be interested in what you had to say about it, since you have a good
> understanding of this kind of thing. :)
Well, I just think that asset creation is something that should be
facilitated. Of course, it's hard to make an all-in-one tool for OSG
since OSG itself is not an engine, and various engines will be made with
it supporting different things... But nevertheless, I've always found
getting assets into an OSG-based app, and looking the way you want them
to look, involved too many steps, too many tools and too much trial and
error.
Plugins that you install into modeling software are useful, but in
general they'll support a small subset of functionality and export that
into .osg or some other format. Also, they often try to shoe-horn some
of the modeling software's concepts into unrelated concepts of the OSG
format, which I find unintuitive. Plus they only cover part of the
pipeline. It would be nice to have an application that you could use for
the whole content creation pipeline, from modeling, texturing, applying
materials, shaders, and animation, and perhaps even event scripting.
(Disclaimer, I haven't tried using Cedric's most recent version of the
Blender plugin, it's probably light years ahead of the one I used in the
past and maybe it does most of the above. I promise I'll take a look at
it in the near future :-) )
I'm not looking to make OSG become Unity engine (look it up, the engine
*is* the toolset and it's pretty darn intuitive) but I just think the
pipeline could use some dedicated tools.
J-S
--
______________________________________________________
Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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