[osg-users] Epic releases free version of Unreal Editor

Jean-Sébastien Guay jean-sebastien.guay at cm-labs.com
Thu Nov 5 17:23:07 PST 2009

Hi all,

I expect most of you have already seen this:


I'm mostly interested in this for the toolset, which is apparently very 
robust. If the file formats are reasonably open and we can make plugins 
to read the data that comes out, it may be an excellent way to create 
very good assets for OSG-based projects.

Consider the following scenario: someone has been doing game assets for 
a while now and feels very comfortable in that kind of pipeline. Now, 
they want to start having a family, or maybe just have a more stable 
work schedule without all the crunch times that game development 
companies still impose. Well, companies making simulators, serious 
games, or other 3D products might be able to hire these people more 
easily if they can adopt toolsets that those people are familiar with.

I think that kind of scenario will become more common as the huge teams 
of game artists start aging, which is already starting and will only 
increase in the next few years. Kind of analogous to the general 
population with all the baby-boomers these days.

And on a completely selfish note, I know our own content creation 
pipeline could use some help... Especially once we start integrating 
more effects, it's going to get hairy. So I'll be checking this out for 
sure to see if it can help.

Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com

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