[osg-users] [osgPPU] osgPPU HDR problem with cycles
Sebastien Nerig
overseb77 at hotmail.com
Thu Nov 5 08:13:26 PST 2009
Hi, thx a lot for your answer
Can you be more explicit on how to remove the cycle dependancies for a HDR example ? How can we specify an output texture as a input texture for a single unit ?
I tried many cases (like using switch node) but I didn't manage to do it
Thank you!
Cheers,
Sebastien
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http://forum.openscenegraph.org/viewtopic.php?p=19247#19247
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