[osg-users] basic method to save a screenshot from 3D model?

lucas Grijander dev_crisalix at hotmail.com
Thu Nov 5 08:10:31 PST 2009


thanks Robert.
However it forces me to create a viewer... is there any option to just create a camera and make a single render to obtain the screenshot?
J.


> Date: Thu, 5 Nov 2009 14:14:28 +0000
> From: robert.osfield at gmail.com
> To: osg-users at lists.openscenegraph.org
> Subject: Re: [osg-users] basic method to save a screenshot from 3D model?
> 
> Hi Jaime,
> 
> Have a look at osgprerender for inspiration.  The key is to use a
> pbuffer graphics context on your main camera.
> 
> Robert.
> 
> On Thu, Nov 5, 2009 at 1:49 PM, lucas Grijander
> <dev_crisalix at hotmail.com> wrote:
> >
> >
> > Hello everybody!
> > in my application I do some stuff with geometries, textures, etc... but I do
> > not visualize the results using a viewer, I just save the 3D models in .obj
> > which are then used in another application. I would need also to create a
> > screenshot from the model and save it in jpg or bmp. I would like to know
> > what is the best and simple way to extract a screenshot from a geometry, I
> > suppose creating a viewer + camera?
> > thanks!
> > Jaime.
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