[osg-users] basic method to save a screenshot from 3D model?
robert.osfield at gmail.com
Thu Nov 5 06:14:28 PST 2009
Have a look at osgprerender for inspiration. The key is to use a
pbuffer graphics context on your main camera.
On Thu, Nov 5, 2009 at 1:49 PM, lucas Grijander
<dev_crisalix at hotmail.com> wrote:
> Hello everybody!
> in my application I do some stuff with geometries, textures, etc... but I do
> not visualize the results using a viewer, I just save the 3D models in .obj
> which are then used in another application. I would need also to create a
> screenshot from the model and save it in jpg or bmp. I would like to know
> what is the best and simple way to extract a screenshot from a geometry, I
> suppose creating a viewer + camera?
> Windows Live: Friends get your Flickr, Yelp, and Digg updates when they
> e-mail you.
> osg-users mailing list
> osg-users at lists.openscenegraph.org
More information about the osg-users