[osg-users] [osgPPU] I have an OSG app to which I would like to add a second render pass...

Art Tevs arti_tevs at yahoo.de
Thu Nov 5 04:17:05 PST 2009

Hi Mourad,

Thanks for the hint. haven't bothered me with all the 3rd party libraries on windows, because it seems to be not that straight forward as on unix boxes.
Your hint might be helpful for other poor souls looking for answers ;)


Mourad Boufarguine wrote:
> I Just want to say that ffmpeg do compile on windows (using MSys+MinGW but not using Visual Studio). A tutorial building ffmpeg on windows can be found here http://ffmpeg.arrozcru.org/wiki/index.php?title=Main_Page (http://ffmpeg.arrozcru.org/wiki/index.php?title=Main_Page). You should not have any problems linking  to it in Visual Studio. 
> Hopefully, you can download ffmpeg windows builds here http://ffmpeg.arrozcru.org/autobuilds/ (http://ffmpeg.arrozcru.org/autobuilds/). You will need to download a "shared-dev" (to get .h and .lib even stdint.h and inttypes.h) and "shared" (to get the dlls) packages. I am using these pre-built packages and they work like a charm.

Read this topic online here:

More information about the osg-users mailing list