[osg-users] NESTED_RENDER

Robert Osfield robert.osfield at gmail.com
Thu Nov 5 01:14:48 PST 2009

On Wed, Nov 4, 2009 at 5:42 PM, Wyatt Earp <wyattbsearp1881 at gmail.com> wrote:
> I understand the PRE_ and POST_ render but what does NESTED_RENDER
> mean?  How does that work?

NESTED means that the cull traversal should treat the Camera as a
subgraph contained within the current RenderStage, rather than a
separate one like for PRE and POST render.   When a camera is nested
it principally only sets the project and modelview matrices, and
ignores all Camera RTT settings.


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