[osg-users] [osg-submissions] View Dependent Shadow maps (LispSM)

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Wed Sep 24 01:17:33 PDT 2008


Thanks,

it doesn't solve my problem. i will have a look into the code as soon as i
have some time left

adrian

2008/9/24 Wojciech Lewandowski <lewandowski at ai.com.pl>

>  Thank You, Adrian
>
> Lispsm classes derive all methods from StandardShadowMap &
> MinimalShadowMap. StandardShadowMap has setLight method. I believe this is
> what you want.
>
> Cheers,
> Wojtek
>
>  -----Original Message-----
> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
> osg-users-bounces at lists.openscenegraph.org]*On Behalf Of *Adrian Egli
> OpenSceneGraph (3D)
> *Sent:* Tuesday, September 23, 2008 10:46 PM
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] [osg-submissions] View Dependent Shadow maps
> (LispSM)
>
>  Sorry, answered to  wrong list
> but here i am right :-)
>
>
> Hi all,
>
> great algorithm. i have just one question. my scene has a lof of lighs, but
> only one should cast shadows. so would it be possible to add a method like
> in parallel splitted shadow map to tell the algorithm witch light it should
> be used for shadow casting.
>
> please have a short look at :
>         _ParallelSplitShadowMap-> setUserLight(m_sun.get());
>
> this method allow to tell the sun light. :-) for example
>
> adrian
>
>
>
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>


-- 
********************************************
Adrian Egli
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