[osg-users] Extracting embedded Textures
fevans at harris.com
Tue Sep 23 09:45:30 PDT 2008
Thanks Robert, grinding through the learning curve now. Getting to the
vertices was easy (getVertexArray). Was looking for something similar
Is there any documentation on the IVE format? A spec file?
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert
Sent: Tuesday, September 23, 2008 10:28 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Extracting embedded Textures
Just load the .ive file then use a custom NodeVisitor to traverse the
scene and on encoutering StateSet on the Node and Drawables check from
Texture, then the Image's attached to the Textures. There a examples
of NodeVisitor all over the OSG, and even some that do searches for
textures. The osgUtil::GLObjectVisitor wouldn't be a bad guide for
On Tue, Sep 23, 2008 at 3:23 PM, Evans, Frank <fevans at harris.com> wrote:
> I need to extract the embedded textures in IVE files for use in
> osgconv is not an option. Need to do it programmatically via the API.
> 1. Is there any mechanism, direct or circuitous, for getting a handle
> embedded texture in an IVE file?
> 2. Is there any spec document for the IVE format?
> Thanks in advance....
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> osg-users at lists.openscenegraph.org
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