[osg-users] osgParticle and osgPPU not compatible

Art Tevs stud_info2 at yahoo.de
Wed Sep 17 04:25:48 PDT 2008


Hi Alexandre,

as Robert already said, the problem seems to be that the NodeVisitor doesn't have a valid FrameStamp.

Could you provide us with a scheme how your scene graph does looks like. Or can you post some example scene which shows the error.

Best regards,
Art


--- alexandre amyot murray <alex.amyotmurray at gmail.com> schrieb am Di, 16.9.2008:

> Von: alexandre amyot murray <alex.amyotmurray at gmail.com>
> Betreff: [osg-users] osgParticle and osgPPU not compatible
> An: osg-users at lists.openscenegraph.org
> Datum: Dienstag, 16. September 2008, 22:57
> Hi,
> 
> I'm trying to use osgParticle in combinaison with
> osgPPU but it doesn't
> work, my application crash at the beggining. If I dont use
> osgPPU,
> everything work fine.
> 
> The error message I got in my console is :
> 
> *"osgParticle::ParticleSystemUpdater::traverse(NodeVisitor&)
> requires a
> valid FrameStamp to function, particles not updated."
> 
> *Do you know why?
> 
> Thanks
> 
> Alexandre*
> *
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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