[osg-users] osgEphemeris

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Tue Sep 9 06:17:58 PDT 2008


Ok,
i will be more precises.

* nothings strange found with osg notify level set
* i am working with latest svn osg
* the texture gets calculated, but not displayed on the sky dome
* if you wish i can upload the osgEmph. with all my changes. there are some
bugs in the osgEmph. VC 7 project. i am working with vc 2005

/ adrian

###############################################################
C:\Users\adrian>set OSG
OSG_FILE_PATH=F:\dev\OpenSceneGraph\Data;.;F:\data\models;
OSG_LIBRARY_PATH=.;F:\dev\OpenSceneGraph\Deployment\bin
OSG_WINDOW=256 256 512 512
 #####################################


F:\dev\OpenSceneGraph\osgEphemeris\bin>set OSG_NOTIFY_LEVEL=DEBUG

F:\dev\OpenSceneGraph\osgEphemeris\bin>EphemerisViewer.exe park.ive
GraphicsContext::setWindowingSystemInterface() 010A1C40 101A0F9C
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
itr='.'
FindFileInPath() : trying
F:\dev\OpenSceneGraph\osgEphemeris\bin\osgPlugins-2.7.2\osgdb_ive.dll ...
itr='F:\dev\OpenSceneGraph\Deployment\bin'
FindFileInPath() : trying
F:\dev\OpenSceneGraph\Deployment\bin\osgPlugins-2.7.2\osgdb_ive.dll ...
FindFileInPath() : USING
F:\dev\OpenSceneGraph\Deployment\bin\osgPlugins-2.7.2\osgdb_ive.dll
Opened DynamicLibrary osgPlugins-2.7.2/osgdb_ive.dll
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\park.ive ...
itr='.'
FindFileInPath() : trying F:\dev\OpenSceneGraph\osgEphemeris\bin\park.ive
...
itr='F:\data\models'
FindFileInPath() : trying F:\data\models\park.ive ...
FindFileInPath() : USING F:\data\models\park.ive
ive::DataInputStream.setLoadExternalReferenceFiles()=1
   Font 0199B608, numberOfTexturesAllocated 1
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='.'
FindFileInPath() : trying
F:\dev\OpenSceneGraph\osgEphemeris\bin\osgPlugins-2.7.2\osgdb_freetype.dll
...
itr='F:\dev\OpenSceneGraph\Deployment\bin'
FindFileInPath() : trying
F:\dev\OpenSceneGraph\Deployment\bin\osgPlugins-2.7.2\osgdb_freetype.dll ...
FindFileInPath() : USING
F:\dev\OpenSceneGraph\Deployment\bin\osgPlugins-2.7.2\osgdb_freetype.dll
Opened DynamicLibrary osgPlugins-2.7.2/osgdb_freetype.dll
FindFileInPath(F:\dev\OpenSceneGraph\Data\fonts\arial.ttf): returning
F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
FreeTypeLibrary::FreeTypeLibrary()
Adding to object cache F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
   Font 019A5F58, numberOfTexturesAllocated 2
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
itr='F:\dev\OpenSceneGraph\Data'
FindFileInPath() : trying F:\dev\OpenSceneGraph\Data\fonts\arial.ttf ...
FindFileInPath() : USING F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
returning cached instanced of F:\dev\OpenSceneGraph\Data\fonts\arial.ttf
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent

Stats before:
Object Type     #Unique #Instanced
StateSet        46      221
Group           10      12
Transform       8       11
LOD             0       0
Switch          0       0
Geode           194     197
Drawable        218     227
Geometry        206     215
Vertices        120348  128864
Primitives      42348   46640
Optimizer::optimize() doing REMOVE_LOADED_PROXY_NODES
Optimizer::optimize() doing COMBINE_ADJACENT_LODS
Optimizer::optimize() doing OPTIMIZE_TEXTURE_SETTINGS
Optimizer::optimize() doing SHARE_DUPLICATE_STATE
Num of StateSet=28
state attribute list
    01929EA8  ClipPlane
    01A12DF0  LightModel
    010AFDB8  LineWidth
    0118FE40  Material
    0187E430  Material
    0187D6A0  Material
    0187E240  Material
    0187E148  Material
    0187DD68  Material
    0187DE60  Material
    0187DF58  Material
    010B60D0  Material
    0112C100  Material
    01170900  Material
    011711B8  Material
    01172348  Material
    011752D8  Material
    01178B60  Material
    0187D890  Material
    0187E338  Material
    01807C50  Material
    0118FC20  Material
    0187DC70  Material
    0187DA80  Material
    0187D798  Material
    0187E050  Material
    0118F818  Material
    0187D988  Material
    01807D48  Texture2D
    01889FB0  Texture2D
    01170DF8  Texture2D
    01172440  Texture2D
    011712B0  Texture2D
    01178C58  Texture2D
    0112C1F8  Texture2D
    011753D0  Texture2D
    010B61C8  Texture2D
    01970048  Texture2D
    018E8B08  Viewport
searching for duplicate attributes
    found duplicate Material  first=010B60D0  current=0112C100
       replace duplicate 0112C100 with 010B60D0
    found duplicate Material  first=010B60D0  current=01170900
       replace duplicate 01170900 with 010B60D0
    found duplicate Material  first=010B60D0  current=011711B8
       replace duplicate 011711B8 with 010B60D0
    found duplicate Material  first=010B60D0  current=01172348
       replace duplicate 01172348 with 010B60D0
    found duplicate Material  first=010B60D0  current=011752D8
       replace duplicate 011752D8 with 010B60D0
    found duplicate Material  first=010B60D0  current=01178B60
       replace duplicate 01178B60 with 010B60D0
    found duplicate Material  first=010B60D0  current=0187D890
       replace duplicate 0187D890 with 010B60D0
    found duplicate Material  first=010B60D0  current=0187E338
       replace duplicate 0187E338 with 010B60D0
    found duplicate Material  first=010B60D0  current=01807C50
       replace duplicate 01807C50 with 010B60D0
searching for duplicate attributes
Optimizer::optimize() doing FLATTEN_STATIC_TRANSFORMS
** RemoveStaticTransformsVisitor *** Pass 0
Optimizer::optimize() doing CHECK_GEOMETRY
Optimizer::optimize() doing MERGE_GEOMETRY
MERGE_GEOMETRY took 0.000276083
Optimizer::optimize() doing REMOVE_REDUNDANT_NODES

Stats after:
Object Type     #Unique #Instanced
StateSet        46      221
Group           10      12
Transform       8       11
LOD             0       0
Switch          0       0
Geode           194     197
Drawable        218     227
Geometry        206     215
Vertices        120348  128864
Primitives      42348   46640
View::setSceneData() Reusing exisitng scene010A6358
DriveManipulator::_height set to ==1.5
DriveManipulator::_height set to ==1.5
getCoordinateFrame(0 0 0)
   no coordinate system found, using default orientation
Setting terrain manipulator _minimumDistance to 0.627576
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
Viewer::realize() - No valid contexts found, setting up view across all
screens.
GraphicsContext::registerGraphicsContext 0187EA00
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
View::setUpViewOnSingleScreen - GraphicsWindow has been created
successfully.
Viewer::startThreading() - starting threading
Viewer::startThreading() - contexts.size()=1
Making scene thread safe
Doing add
Doing add
Doing add
  gc->getGraphicsThread()->startThread() 01A01060
Set up threading
View::init()
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Doing run 01A01060 isRunning()=1
OpenGL extensions supported by installed OpenGL drivers are:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_I3D_genlock
    WGL_NV_float_buffer
    WGL_NV_gpu_affinity
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
    WGL_NV_swap_group
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is supported.
OpenGL extension 'GL_NV_occlusion_query' is supported.
OpenGL extension 'GL_ARB_occlusion_query' is supported.
OpenGL extension 'GL_EXT_timer_query' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_EXT_texture_filter_anisotropic' is supported.
OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.
OpenGL extension 'GL_ARB_shadow' is supported.
OpenGL extension 'GL_ARB_shadow_ambient' is not supported.
OpenGL extension 'GL_APPLE_client_storage' is not supported.
OpenGL extension 'GL_EXT_texture_integer' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
OpenGL extension 'GL_EXT_geometry_shader4' is supported.
OpenGL extension 'GL_EXT_gpu_shader4' is supported.
glVersion=2.1, isGlslSupported=YES, glslLanguageVersion=1.2

Compiling VERTEX source:
    attribute vec3 Tangent;    uniform vec3 light;    varying vec2 uv;
varying vec3 lightVec;    varying vec3 halfVec;    varying vec3 eyeVec;
void main()    {        gl_ClipVertex = gl_ModelViewMatrix *
gl_Vertex;        gl_Position = ftransform();
       gl_FrontColor = vec4(1,1,1,1);        uv =
gl_MultiTexCoord0.st;        vec3 n = normalize( gl_Normal);        vec3 t =
normalize( Tangent);        vec3 bi = normalize(cross(n, t));        mat3
tangentBasis = mat3 (t, bi, n);        lightVec = light
 * tangentBasis;    }

Compiling FRAGMENT source:
uniform sampler2D baseMap;uniform sampler2D normalMap;varying vec2
uv;varying vec3 lightVec;const float diffuseCoeff = 2.5;void main( void
){    vec2 texUV = uv;    vec3 normal = 2.0 * (texture2D(normalMap,
texUV).rgb - 0.5);    normal = normalize(normal);
    float diffuse = max(dot(lightVec, normal), 0.0) * diffuseCoeff;    vec3
decalColor = texture2D(baseMap, texUV).rgb;    gl_FragColor =
vec4(vec3(diffuse) * decalColor, 1.0);}
Linking osg::Program "" id=3 contextID=0
        Uniform "baseMap" loc=0 size=1 type=sampler2D
        Uniform "light" loc=1 size=1 type=vec3
        Uniform "normalMap" loc=2 size=1 type=sampler2D
        Attrib "Tangent" loc=1 size=1


Compiling VERTEX source:
uniform float starAlpha;uniform float pointSize;varying vec4 starColor;void
main(){    starColor = gl_Color - 1.0 + starAlpha;    gl_PointSize =
pointSize;    gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;    gl_Position
= ftransform();}

Compiling FRAGMENT source:
varying vec4 starColor;void main( void ){    gl_FragColor = starColor;}
Linking osg::Program "" id=6 contextID=0
        Uniform "pointSize" loc=0 size=1 type=float
        Uniform "starAlpha" loc=1 size=1 type=float

OpenGL extension '' is not supported.
Uniform Adding parent
Uniform Adding parent
OpenGL extension 'GL_ARB_pixel_buffer_object' is supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_EXT_framebuffer_object' is supported.
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
OpenGL extension 'GL_EXT_framebuffer_blit' is supported.
OpenGL extension 'GL_EXT_framebuffer_multisample' is supported.
OpenGL extension 'GL_NV_framebuffer_multisample_coverage' is supported.
OpenGL extension 'GL_ARB_vertex_program' is supported.
Setting up osg::Camera::FRAME_BUFFER
glGetString(GL_RENDERER)==Quadro FX 570M/PCI/SSE2
Font::Glyph::subload(): texture sub-image width and/or height of 0, ignoring
operation.
OpenGL extension '' is not supported.
Setting up osg::Camera::FRAME_BUFFER
ViewerBase::stopThreading() - stopping threading
Renderer::release()
Cancelling OperationThread 01A01060 isRunning()=1
   Doing cancel 01A01060
   Waiting for OperationThread to cancel 01A01060
   Waiting for OperationThread to cancel 01A01060
   Waiting for OperationThread to cancel 01A01060
exit loop 01A01060 isRunning()=1
   Waiting for OperationThread to cancel 01A01060
  OperationThread::cancel() thread cancelled 01A01060 isRunning()=0
Cancelling OperationThread 01A01060 isRunning()=0
  OperationThread::cancel() thread cancelled 01A01060 isRunning()=0
Viewer::stopThreading() - stopped threading.
close(1)0187EA00
Releasing GL objects for Camera=010A5FD8 _state=01A78E20
Closing still viable window 0 _state->getContextID()=0
Doing Flush
Done Flush
Doing discard of deleted OpenGL objects.
decrementUsageCount()0
GraphicsContext::decrementContextIDUsageCount(0) to 0
Viewer::startThreading() - starting threading
Viewer::startThreading() - contexts.size()=0
Making scene thread safe
Set up threading
ViewerBase::stopThreading() - stopping threading
Viewer::stopThreading() - stopped threading.
Viewer::~Viewer():: start destructor getThreads = 0
Viewer::~Viewer() end destrcutor getThreads = 0
Destructing osgViewer::View
Destructing osg::View
close(1)0187EA00
close(0)0187EA00
GraphicsContext::unregisterGraphicsContext 0187EA00
Done destructing osg::View
GraphicsContext::setWindowingSystemInterface() 00000000 101A0F9C
Closing DynamicLibrary osgPlugins-2.7.2/osgdb_ive.dll
Closing DynamicLibrary osgPlugins-2.7.2/osgdb_freetype.dll

F:\dev\OpenSceneGraph\osgEphemeris\bin>


2008/9/9 Gordon Tomlinson <gordon at gordon-tomlinson.com>

>  Adrian your question is just way to ambiguous to answer with any clarity
> or hope of really helping  it provides zero information on how you are
> attempting use the ephemeris code, what version of OSG, etc,  You need to
> supply more information.
>
>
>
> First guess would be your using the code incorrectly or your data paths are
> in correct
>
>
>
> Have you turned the debug notification of OSG up to see if any warning ,
> errors are being generated to give you a clue as to what you have done
> wrong, have you compiled and run the examples provided with the module?
>
>
>
> __________________________________________________________
> *Gordon Tomlinson *
>
> *gordon at GordonTomlinson.com*
> IM: *gordon3dBrit at 3dscenegraph.com*
> *www.vis-sim.com www.gordontomlinson.com*
>
> __________________________________________________________
>
>
>
> *From:* osg-users-bounces at lists.openscenegraph.org [mailto:
> osg-users-bounces at lists.openscenegraph.org] *On Behalf Of *Adrian Egli
> OpenSceneGraph (3D)
> *Sent:* Tuesday, September 09, 2008 8:29 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] osgEphemeris
>
>
>
> Hi just come back to the good old osgEphemeris, i can not see any sky
> texture, what is wrong. do someone know the bug.
>
> adrian
>
> --
> ********************************************
> Adrian Egli
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
********************************************
Adrian Egli
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