[osg-users] performance issues with RTT
robert.osfield at gmail.com
Tue Sep 9 02:26:47 PDT 2008
FRAME_BUFFER isn't a good render target as it has lots of problems
with cases such as when toolboxes or other applications overlap your
window, when the pixel format you want for you texture is not
appropriate, it also forces copying from the frame buffer to texture
objects and limits the resolution you can work out.
Please try pbuffer if FBO's aren't working out, also try other pixel
formats as well as updating the OpenGL driver.
On Mon, Sep 8, 2008 at 8:45 PM, Steffen Kim <mailto.stk at web.de> wrote:
> after reading Viggo's post I changed my implementation to use FRAME_BUFFER instead of FRAME_BUFFER_OBJECT and this did the job for me.
> At least on the fast machine (the one I posted details about earlier) it now runs fast enough without having to make sacrifices resolution-wise and this is all I could hope for at the moment ;)
> If I find out other ways to speed every up or deal with this problem I will let you know.
> Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage
> kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220
> osg-users mailing list
> osg-users at lists.openscenegraph.org
More information about the osg-users