[osg-users] Exporting from Maya

Bob Huebert huebert at arsc.edu
Fri Sep 5 11:15:14 PDT 2008


On Fri, 5 Sep 2008, Todd J. Furlong wrote:

> I couldn't find a valid link to the OSG Maya exporter.  That would be helpful 
> if someone could post it.

Not sure of the platform you're on, but found win32 binary and source for 
the osg maya exporter here:

http://web.archive.org/web/20070203172951/http://www.diosoft.com/soft/osgmaya/

I love the wayback machine :)

> I didn't think OBJ supported texture maps, but it looks like I was wrong 
> about that.

They do. Just make sure you have them properly UV mapped.

hth
-bob

>
> -Todd
>
> Bob Huebert wrote:
>> Hi Todd,
>>
>>   We regularly use maya's ascii obj format. This works rather well for our 
>> needs. I believe there exists an osg exporter for maya as well.
>> 
>> -bob
>> 
>> 
>>> I'm interested in getting the community's input on the best way to export 
>>> from Maya to an OSG-readable format.  I'm looking for something that will 
>>> support scene structure, textures, and potentially shaders. We tried FLT 
>>> export from Maya, but the textures didn't come into OSG. Has anyone come 
>>> up with a reliable way to bring in Maya data?
>>> 
>>> -Todd
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users at lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> 
>> _______________________________________________
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>
> -- 
> Todd J. Furlong
> Inv3rsion, LLC
> 888-588-0573 x81 office
> 603-759-9035 mobile
> 603-584-0454 fax
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