[osg-users] OT: Any Route Following ( best way to get from A to b)
gordon at gordon-tomlinson.com
Wed Sep 3 18:57:21 PDT 2008
<mailto:gordon at GordonTomlinson.com> gordon at GordonTomlinson.com
IM: <mailto:gordon3dBrit at 3dscenegraph.com> gordon3dBrit at 3dscenegraph.com
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Brian ...
Sent: Wednesday, September 03, 2008 4:57 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] OT: Any Route Following ( best way to get from A to
Here's a link:
Lot's of stuff out there for A * (star) and derivatives.
Date: Wed, 3 Sep 2008 16:50:41 -0400
From: GTOMLINSON at overwatch.textron.com
To: osg-users at lists.openscenegraph.org
Subject: [osg-users] OT: Any Route Following ( best way to get from A to b)
Off topic to OSG a little
Not how to follow a route that's straight forward, but how to calculate a
route , I was wondering if any one had come across or were a ware of any
open source projects on Routing best path calculations, give a terrain and
3d database of some from what would the best route for travelling from A to
B going through several way points, for walking, driving , in winter , in
summer etcetc.. Bit like ya Tom Tom SatNav but without the road data and
logic that goes with it ;)
I have had some enquiries if we could do something like this in our OSG apps
and I have no idea not having been involved in any thing like this before
other than using my Tom Tom ;),
Product Manager 3D
Email : gtomlinson @ overwatch.textron.com
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