[osg-users] PagedLOD Terrain TexCoords Changing Problem while CubeMapping shader
umituzun84 at gmail.com
Fri Sep 26 01:04:53 PDT 2008
I have created a GLSL shader to create Caustics effect on PagedLOD terrain
which was created by VPB with using CubeMap texturing on terrain. But there
is a problem as you see from*
Problem is changing texcoord in every LOD. So my main effect textured place
changing. At that point I want to play texcoord to not change only for
cubemap texture operation on shader. How can I fix this bug ?
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