[osg-users] Caustics for UnderWater Effect
umituzun84 at gmail.com
Thu Sep 4 06:50:32 PDT 2008
I have 30 textures for
*. I want to make a underwater effect so have to alpha blend texture to
terrain surface which was created with VirtualPlanetBuilder.
My question is, how should I animate these textures on the terrain?
Should I read all texture images to the Texture2DArray and then change the
texture images by the time with using NodeCallback?
Is there any sample like that or which osg example would help me much?
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