[osg-users] osgPPU & osgShadow
Art Tevs
stud_info2 at yahoo.de
Thu Oct 2 15:12:21 PDT 2008
Hmm, this could be an issue, yes. Could you try to setup the
OSG_NOTIFY_LEVEL=info to see the logs. Maybe there are just some
misconfiguration of the osgPPU pipeline.
Have you connected the processor to the right camera? Do the camera render the
scene into a RTT texture?
Could you try to setup just a simple "bypass/byrender" pipeline similar to
this:
processor->setCamera(...);
UnitOut* out = new ...
processor->addChild(out);
Which will just render the rtt texture (attached as color_buffer) of the camera
to the frame buffer (to the screen).
Cheers,
art
On Thursday 02 October 2008 20:08:28 Michael Guerrero wrote:
> I just get a black screen. Maybe the initial screen render is not passed
> to the PPU's correctly.
>
> Michael
>
>
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
More information about the osg-users
mailing list