[osg-users] Parallel Split Shadow Map (Update)

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Wed May 21 13:01:36 PDT 2008


Hi all again,

now i came from ATI X1600M test, same artifact as you described, small
shadowed line. i will try to figure out where it comes from. i guess we have
to set another polygonoffset. 0.5,0.5 is may not as good as it seams to be.
may -0.5,-0.5 or -1.0,-1.0 will work for ATI and NVidia. please check this
with the option
for polygonoffset and tell me what is a good offset.

thanks adrian

2008/5/21 Ralph Kern <usenet04 at rk-se.de>:

> Adrian Egli OpenSceneGraph (3D) schrieb:
>
>> Hi all,
>>
>> i still come around with some changes. :-) now the near - far clip plane
>> are more optimized, but i hope it's shows still correct shadows for all of
>> your test cases.
>>
>> Its updated with latest PSSM version (from this morning,MEZ)
>>
>> http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
>> (use the demo.bat)
>>
>> and in the attachement you will find the latest source.
>>
>> test....
>> osgshadow --pssm --SingleThreaded  --no-base-texture
>>
>>
>>
> just checked again. I removed the other two REM's on PATH and LIBRARY_PATH
> to get the program running.
>
> Works on WinXP SP2 GeForce FX5700, but slow frame rate (2.3 fps).
>
> On WinXP SP2 ATI X1600 dual monitor the park scenes run fine using screen 0
> with 70 fps. There is a small lit line (< 1 pix wide) around the buildings
> like a self shadow offset which is to large. Chess scene is still entirely
> black.
>
> regards Ralph
>
>
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-- 
********************************************
Adrian Egli
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