[osg-users] Parallel Split Shadow Map (Update)
Adrian Egli OpenSceneGraph (3D)
3dhelp at gmail.com
Tue May 20 08:08:48 PDT 2008
Hi all, i have updated it with the latest info. removed rem and added
--screen 0
http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
thanks for continuing testing.
adrian
2008/5/20 Jean-Sébastien Guay <jean-sebastien.guay at cm-labs.com>:
> Hello Adrian,
>
> Hi all windows USERS, did it work for you, and on which hardware
>>
>> http://webaddon3d.assoftware.ch/AE/PSSM_SHADOW_TEST_OpenSceneGraph_WIN32.rar
>>
>
> Sorry, I was away for the weekend. I had to edit your demo.bat for two
> things:
>
> a) like Ralph, I removed the REM from the line that sets OSG_FILE_PATH.
> b) I added --screen 0 to all the osgshadow command lines.
>
> With those two corrections, all four scenes render correctly, with shadows.
>
> OS: Windows Vista 32 bit
> HW: Intel QX6600, GeForce 8800GTX.
>
> If I did not add --screen 0, the shadows flicker a lot. So that, in
> addition to having to run single threaded, will have to be fixed in the
> future...
>
> Good work.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay jean-sebastien.guay at cm-labs.com
> http://www.cm-labs.com/
> http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
> osg-users at lists.openscenegraph.org
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>
--
********************************************
Adrian Egli
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