[osg-users] Parallel Split Shadow Map (Update)
Adrian Egli OpenSceneGraph (3D)
3dhelp at gmail.com
Fri May 16 12:56:26 PDT 2008
Hi Robert,
as you can read in the osg-user list, we did some progress in bug fixing of
osgShadow PSSM implementation. As far as we can locate till this evening, we
still have an issue with multi-threaded pssm, but for
single-threaded application the pssm works much better than the current one
in the SVN. would it be possible to submit the latest code into the SVN
repository.
may any other can test the latest PSSM version (attached one) and we were
able to pass the pssm implementation into a optimisation pass, means i would
like to optimize the whole code w.r.t. runtime performance. there are still
some optimisation implemented in the GLSL shader, the shader doesn't make
use of any IF statement.
we don't longer need cull face front, so should i remove this statement or
just ignore it, at the moment i ignore it for compatiblity.
regards adrian
--
********************************************
Adrian Egli
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