[osg-users] Suggestions regarding OSG pssm

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Fri May 16 09:01:47 PDT 2008


Hi all,
i see i will have a hard work  to fix pssm in multi thread env. Well, we
have to start testing the pssm algorithm against SingleThread, if it work
without any artefakts, we can start with the multi threaded env. thanks for
testing, helping, and ... good job done wojtek.

adrian

2008/5/16 Jean-Sébastien Guay <jean-sebastien.guay at cm-labs.com>:

> Hello Wojtek,
>
>  Do you see the difference ? I do. First one does not show any flicker.
>>
>
> Yep, seems threading is playing tricks with PSSM. And I just checked, the
> Park.3ds in SingleThreaded also does not show the moving shadows I saw
> earlier.
>
> Why don't we see that on the -2 scene? It seems to work with any threading
> mode...
>
> (at home I have only one screen, so the --screen was not necessary)
>
> At home I have a dual-core AMD Athlon 64 X2, at work I have a quad-core
> Intel Q6600. I guess Adrian has a single-core CPU?
>
> So how do we fix it? :-)
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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>



-- 
********************************************
Adrian Egli
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