[osg-users] How to document osgShadow?

Adrian Egli OpenSceneGraph (3D) 3dhelp at gmail.com
Thu May 15 08:59:07 PDT 2008


Hi all,

there are still some other issues in pssm implementations.
i got this morning an email from david roger and we decided to check the
pssm algorithm with latest svn, hopely we can find the bugs.

may others can review the code, then we can retest it

adrian

2008/5/15 Jean-Sébastien Guay <jean-sebastien.guay at cm-labs.com>:

> Hi Wojtek, Adrian,
>
>  I retested with --screen 0 and indeed osgshadow --pssm -1 | -2 | -3
>> --screen 0 does not flicker. Interesting isn't it ? I don't know much about
>> PSSM implementation but it must be view dependent somehow. So if its not
>> carefully prepared for multi view use some resources could be overriden by
>> each view. We encounterd the same problem when we tried to write our view
>> dependent shadows.
>>
>
> With --screen 0, I get good results for the -2 scene, but in the -3 scene,
> the shadows flicker for me (but I see the objects' shadows, which I didn't
> before) and it gives the same results with or without the --NVidia switch.
>
> Also, in the -2 scene, if I zoom in very close to the shadow it flickers as
> if near plane culling was cutting the object in half.
>
> Anything else I can test?
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.guay at cm-labs.com
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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-- 
********************************************
Adrian Egli
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