[osg-users] DelaunayTriangulator's Input Point Array

Argentieri, John-P63223 John.Argentieri at gdc4s.com
Wed May 14 08:35:16 PDT 2008


All,

The Delaunay triangulator still causes VS 2005's debugger to complain if
my VS 2003 DLL that uses it is built in DEBUG and native code debugging
is enabled for my 2005 app. I'm crossing over runtimes because of legacy
code that I must mesh with.

John

-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of
Argentieri, John-P63223
Sent: Tuesday, May 13, 2008 3:45 PM
To: osg-users at openscenegraph.org
Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array

Robert,

This happenned because I forgot to choose /MD as a CRT library, in case
anyone is curious.

John 

-----Original Message-----
From: osg-users-bounces at lists.openscenegraph.org
[mailto:osg-users-bounces at lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Tuesday, May 13, 2008 12:41 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] DelaunayTriangulator's Input Point Array

On Tue, May 13, 2008 at 5:28 PM, Argentieri, John-P63223
<John.Argentieri at gdc4s.com> wrote:
> Once the Delaunay triangulator has been run on the Vec3Array that I 
> set at its input array, the array can't be deleted. The Delaunay 
> triangulator must be putting something bad into that array. Any ideas?

> I can't even call
> clear() on the array in VS8 debugger.

I have no ideas.  I'm not the original author of
osgUtil::DelaunayTriangulator so am in little better position than
yourself w.r.t debugging it.

Robert.
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