[osg-users] [Blender and OSG]
Bob Huebert
huebert at arsc.edu
Tue May 13 10:45:44 PDT 2008
Our best experience has been to export either as either obj or osg (using
osgexport). The osgexport blender plugin has the advantage of handling
animations within a single .osg file, obj handles anims as well, but
produces one .obj file for each timestep.
On Tue, 13 May 2008, Jean-Baptiste Authesserre wrote:
> Thanks a lot! Has anybody an Idea of which 3D file format can be used with
> OSG (other than 3DS)? Because blender can export in many formats... Else I
> would test your suggestions...
>
> 2008/5/13 Benjamin Eikel <osg at eikel.org>:
>
>> Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fröhlich:
>>> Hi,
>>>
>>> On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
>>>> I would like to use blender to create my 3D models. Is that possible
>> to
>>>> use blender files .blend with osg?
>>>> I compiled by myself osg by using Cmake for the configuration of the
>>>> Visual studio project. I found no mention about blender during this
>>>> configuration step.
>>>> After the compilation, there exist in the generated plugin folder the
>>>> file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
>>>> don't find anything about blender.
>>>>
>>>> Could anybody help me?
>>>
>>> Some people from the flightgear comunity use an exporter to ac3d.
>>> In theory the osg exporter can do a better job due to various
>> limitations
>>> of the ac3d format. But I have never tried one of them. So you might
>> just
>>> try ...
>>>
>>> Greetings
>>>
>>> Mathias
>>
>> Hello,
>>
>> I made positive experience with the OBJ export. Vertices, normals, texture
>> coordinates and materials are exported and can be correctly loaded by OSG.
>>
>> Regards,
>> Benjamin
>>>
>>> --
>>> Dr. Mathias Fröhlich, science + computing ag, Software Solutions
>>> Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
>>> Phone: +49 7071 9457-268, Fax: +49 7071 9457-511
>>
>>
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>
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